June 2018

AR/VR Developer Population Forecast 2018

How many AR/VR developers are there?
AR/VR Developer Population Forecast 2018

This report provides data and insights into trends that allow you to estimate the addressable market for Augmented Reality (AR) and Virtual Reality (VR) technologies, in terms of the number of developers using such technology. This also implicitly includes developers working on Mixed or Merged Reality applications. The report discusses several aspects of the AR/VR developer population that may help you to fine-tune your addressable market size. We split developers by their professional involvement, their target devices, the use cases they are working on, their level of influence in purchasing decisions, geography, their use of hardware acceleration, as well as their use of programming languages and specific AR/VR technologies.

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This report provides data and insights into trends that allow you to estimate the addressable market for Augmented Reality (AR) and Virtual Reality (VR) technologies, in terms of the number of developers using such technology. This also implicitly includes developers working on Mixed or Merged Reality applications. We measure the global population of active software developers, including serious hobbyists and students. Developers self-identify in our surveys as being active in certain software sectors or using specific technologies.

The report discusses several aspects of the AR/VR developer population that may help you to fine-tune your addressable market size. We split developers by their professional involvement, their target devices, the use cases they are working on, their level of influence in purchasing decisions, geography, their use of hardware acceleration, as well as their use of programming languages and specific AR/VR technologies.

  • How many Augmented and Virtual Reality developers are there?
  • How are they split between professionals and hobbyists; between AR and VR?
  • Which use cases are they working on?
  • How much influence do AR/VR developers have on tool purchase decision?
  • Where are AR/VR developers located?
  • How big is the addressable market for AR/VR technologies, including hardware acceleration?
  • Which programming languages should your SDK prioritise?

To get a full list of this report's contents and a sample graph, please download a brochure.

Developer Economics is a large-scale online developer survey designed, produced and carried out by SlashData twice per year. As such, we have rich historical data to draw from. The research in this report draws on data going back to the 10th edition from Q4 2015. Since then, over 26,000 AR/VR developers have responded to our surveys.

The 14th Developer Economics global survey wave ran from November to December 2017 and reached more than 21,700 developers from across the world. As such, the Developer Economics series continues to be the most global independent research on mobile, desktop, IoT, backend, web, game, AR/VR and Machine Learning developers and data scientists combined ever conducted.

For more information about our methodology, please visit https://www.slashdata.co/methodology

©2018 SlashData Ltd