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- The Naked Android
It had become painfully clear to Android’s executives: they had officially lost control. Something had to be done. There was only one option: to strip Android naked. Senior Analyst Stijn Schuermans explains how Google made it tough for ambitious rascals to fork Android and dump Google. It had become painfully clear to Android’s executives: they had officially lost control. The operating system had been forked by Amazon and too many Asian handset makers. Worse, it had become too easy to replace Google Play with a proprietary app store yet leverage existing Android apps; too easy to replace Google’s services (Maps) with 3rd party alternatives (Nokia’s HERE). Even the Android brand wasn’t the king of the hill anymore, being eclipsed by Samsung’s Galaxy. Something had to be done. There was only one option: to strip Android naked. And so that’s what Google did. It let go of control over Android-the-OS. Instead it consolidated control on the APIs needed to make apps, consolidating them within the Google Play Services app. If any rascals want to fork the Android operating system, let them: they can no longer take the entire app ecosystem with them. Google’s control of Android is eroding Several years ago we wrote a post criticising Google’s openness statements around Android. Our 2011 study on the Open Governance Index found that [tweetable]Android is the most closed of all mobile open source projects[/tweetable]. We were also the first to document the Android control points in 2010, three years before the EU finalised its antitrust investigation. [tweetable]Android has been open to developers, but not to handset makers[/tweetable] who have had to comply with Google’s draconian certification and bundling of their apps and data mining software. Despite the open source and zero-priced nature of the Android OS license, Google could not easily be bypassed. OEMs needed Google for the trademark, Google’s killer apps that leverage its online services and identity (GMail, Maps, and many others) and the Play Store, to get access to the hundreds of thousands of apps that end-users demanded. By cleverly closing down those parts of Android that matter, Google had gained a large amount of control over those who wanted to make an Android handset. A reaction was inevitable. [tweetable]Over time, Google’s control points were systematically attacked and eroded[/tweetable]. Amazon and Yandex, to name just a few, successfully replaced the Google Play store with their own app and content stores. The One Platform Foundation (led by Yandex and Opera) attempted to liberate in-app payments and the app store packaging format from Google’s control, so that you can publish an app on multiple stores with a single click. Nokia HERE (formerly known as Navteq) provided a decent licensable alternative to Google Maps. Samsung spent a lot of effort in recreating all of Google’s services. Samsung also spared no expense in creating its own Galaxy brand, which is becoming as well-known as Android. With Google partially losing control over Android’s app ecosystem, the advertising giant had to do something. It decided to strip Android naked (a term coined by Nicolas Sauvage). It did so by shifting the control points one level up. Closing down the APIs Instead of gaining control through operating system certification, Google moved more and more critical APIs out of the open source operating system and into its proprietary Google Play Services software. Update: We just learned Google will ship Android 4.4 without the Chrome browser. This had an immediate advantage: it reduced the fragmentation problem that had been plaguing Android for years. Google Play Services is a piece of software that Google can update silently (without the user’s action or even knowledge) and over the air. Google no longer depends on handset makers and operators to update the software that app developers depend upon. Many users might (and do) have old Android versions on their devices: 26% of devices still use v2.3 Gingerbread, released almost three years ago, while only 2,3% uses v4.3 Jelly Bean, released in July 2013 (source: Google, Nov 1, 2013). Over 99% of devices, however, can run the latest version of Google Play Services. It is this which matters most to app developers. But this was just the start. Controlling app development Many developers will now be using a mix of OS and Google Play Services APIs; the former being available on any Android fork, the latter not. Before, the API gap between Google’s version of Android and forks of the OS was mostly in-app billing (the problem that OnePF was trying to fix). Now this gap includes many important services that a lot of developers depend upon: authentication, location APIs, messaging, to name just a few. Developers will now be forced to rewrite parts of their app for each Android fork they want the app to be distributed on. [tweetable]Google has lost some control on distribution & discovery, but is regaining it on development[/tweetable]. ARS Technica has done a good job of documenting the end-user implications of this move. Yes, you have your photo, email and other apps in Android public codebase (AOSP), but they are poor cousins of their Google-supported versions. Google seems to prioritize APIs that add innovation and end-user value to their services, so that AOSP apps look outdated. But beyond the effect on end users, the implications for device makers are far more widespread and lasting. Google’s move puts up the pressure on Amazon and other Android spinoffs to provide alternatives APIs on top of Android to replace those incorporated in Google Play Services. Some are trying: Amazon for example recently added analytics and split testing capabilities to a list of APIs including login, backend services, billing, push messaging, ads and of course the Amazon Appstore for distribution. Amazon and other are taking great pains to making migration to new APIs as easy as possible, e.g. by showing how to match the Maps APIs with theirs. Even so, companies who fork Android will have to convince developers – who have limited resources and attention spans – that their version offers a large enough user base to be worth supporting. Only a few, if any, will succeed. The endgame for Google: flatten, expand, mine The “Android ecosystem” has become a misnomer. It really should be called the “Google Play Services ecosystem”. (Sadly, it doesn’t’ have the same ring to it.) Google has re-established firm control over the apps that drive Android’s success as a platform. Android as an operating system is still important to Google in the light of its defensive strategy to flatten everything standing between the user’s eyeballs and Google’s ad inventory. Android has succeeded, and will continue to succeed, in preventing any mobile platform from becoming a monopoly in the way that Microsoft Windows was on the PC. But Google’s strategy has two more pillars: to expand its footprint across the user journey with more services, and to increase the value of its ads by data-mining the user’s behavior. Not Android, but Google Play Services is now driving Google’s expand and mine imperatives. Google has certainly shown mastery in making open source work to its advantage. Of course, we can’t assume that this is the end of this story. If you were Amazon, Yandex or Samsung, how would you react? – Stijn (@stijnschuermans) #fragmentation #amazon #googleplayservices #google #yandex #Android
- VisionMobile at Eurapp workshop
Our very own Dimitris Michalakos will be presenting our latest HTML5 report at the Eurapp Workshop: Rebooting the EU App Economy (Berlin, November 13).
- Learning From Blackberry's Decline
After Blackberry announced disastrous Q2 results, news broke that Fairfax’s offer to take the company private had hit funding snags as pension funds were uninterested. This shouldn’t be particularly surprising, but it means that a break-up is now the most likely outcome for the embattled smartphone manufacturer. Let’s use Blackberry as a lens to see what we can learn about declining businesses. This article, by Sameer Singh, was first published at Tech-Thoughts. 1. Companies cannot attack established ecosystems from behind The easiest takeaway from Blackberry’s decline is that no single company can compete against an established ecosystem. Blackberry’s decline began once iOS and Android were firmly entrenched as leading mobile ecosystems. Blackberry failed to understand that creating a viable ecosystem around the BB10 operating system was extremely unlikely given the timelines. By the time BB10 was productized, iOS and Android already held dominating positions in the market and developers had no reason to look back. It is possible to compete with ecosystems, but only with a truly disruptive product that offers consumers a new user interface paradigm with a new form factor. New user interface paradigms need new types of applications and, therefore, attract a different breed of developers. However, this requires a much longer time horizon as the new platform/ecosystem needs to improve sufficiently to challenge the incumbent platform. The transition from the PC to tablets in the consumer market is an ideal example of this pattern. 2. The “best” customers cannot be used as a benchmark to gauge its prospects There is a tendency among industry watchers to gauge the future of a company based on feedback from the company’s best customers. Unfortunately, the highest or most demanding tiers of a customer base are often the worst judges of an established company’s prospects. While Blackberry’s business was being disrupted by the iPhone and Android smartphones, their core “enterprise” and “prosumer” markets remained fiercely loyal. Many analysts remained steadfast in their opinion that Blackberry’s core customer base would ensure the company’s relevance in the years to come. The problem with the “best” customers is that they provide no information about the dominant basis of competition in the industry, i.e. the mainstream market. Blackberry’s core user base always held the opinion that their email/messaging services and hardware keyboard gave the company a sustainable competitive advantage over competitors. Unfortunately, while industry watchers were preoccupied with those features, the basis of competition in the mainstream market shifted to ease of use, availability of apps, full featured browsing, etc. 3. The seeds of failure are planted well in advance Blackberry’s market cap peaked in 2008, a year after the iPhone was launched. In fact, some of Blackberry’s best financial results came after the mobile computing disruption was well underway. While Apple and Android OEMs focused on the shifting basis of competition in the industry, Blackberry was content with milking their existing user base. However, once the basis of competition shifted, Blackberry could do nothing to regain its competitive advantage. Therefore, it is impossible to gauge the prospects of a company purely by tracking short-term financial results. The true test of a long-term strategy is how well it fits with the evolving basis of competition in the industry. #ios #mobilebusinessmodels #BB10 #Android #Blackberry
- Just published the new Developer Economics survey
We’re happy to announce the launch of the Developer Economics survey (running October 23 to November 22) – you can take the survey here. Every respondent to this new survey gets one month of free crash reporting & app performance tracking (value of $19), courtesy of our friends at Bugsense. All respondents also enter a draw for an iPhone 5c, a Galaxy S4 and two Nokia Lumia 925s after the survey is completed. We also have extra prizes to people who subscribe to the panel (you can do that via the survey).
- App trade: a global opportunity
As we launch our new Developer Economics survey [UPDATE: Survey now closed – results out Jan 2014], Senior Analyst Andreas Pappas quantifies the international dimension of the app economy to visualise app trade routes. With barriers to international expansion disappearing, today’s app economy knows no borders. But almost 50% of developers are not yet crossing those borders. One of the things that make app development attractive to developers is the relatively low effort involved in selling apps across international borders, compared to other forms of international trade. The low barriers to selling apps internationally make app development attractive even in regions where smartphone penetration and app consumption has yet to reach a level that can effectively support local app development. This is the case in Asian countries with smartphone penetration below 20%, compared to over 50% in Western Europe. To some extent, app development is even more attractive in Asian regions, as labour and other costs are lower, compared to western app economies. [tweetable]Despite the global app economy, the majority of app developers only address their local markets[/tweetable]. This observation is more prevalent in regions with high smartphone penetration and more mature app users. As the next chart shows, over 95% of developers based in North America and Europe generate app sales in the region in which they are based in. On the contrary, in Asia, Latin America and Africa there is a sizeable minority of the local developer population that do not report any revenue in their local markets. For example, in Asia, 17% of local developers do not generate revenues in Asian markets. In Africa this number rises to 31%. North America is a prime target for developers across the world Looking at app exports, i.e. sales outside of a developer’s own region, we see that the majority of developers that generate revenue via exports, export to North America. [tweetable]35% of developers based in Europe and 33% of developers based in Asia, generate revenues in North America[/tweetable]. The number of developers that export to Europe is quite lower, with just a quarter of developers in North America and a fifth of developers in Asia generating revenue in Europe. In other words, the North American market is clearly a prime target for developers across the world. Going global leads to higher revenues For developers within any region, export revenues exceed local revenues by a large margin. [tweetable]Developers in North America generate 61% of revenues via exports, compared to 39% via local sales[/tweetable] For Europe-based developers, sales are similarly skewed towards exports: 65% exports vs. 35% local sales. This makes perfect sense, since the global addressable market outside of each region is larger than any one region, and demand for apps is global. However, looking at the share of developers that export apps, within each region we can see that nearly 50% of developers that have yet to seize the global opportunity. While localisation may still pose significant difficulties and not every app may be a good export candidate, international expansion should be among the top objectives for app developers and entrepreneurs, particularly those based in small markets and those that need to scale fast. You can help us capture and share more app economy trends by taking part in the 6th Developer Economics online survey. Have your say today and shape the app economy to come. Plus, figure out how you compare to developers in your region in terms of revenues, tools and platforms (free subscription to research panel required). [UPDATE: Survey is now closed – results out in January 2014] Love this article? Hate it? What you’d like to read about next? – Andreas P follow me on twitter (@PappasAndreas) #Android #appmarket #ios #mobiledeveloper
- VisionMobile at Swiss Mobicamp
VisionMobile Managing Director, Andreas Constantinou, presenting at Swiss Mobicamp: – App Economy trends: developer sentiments, forecasts and motivations As the leading authority on the app economy, Andreas Constantinou, will present Vision Mobile’s latest findings from the largest ever developer survey. – Workshop #7 – Business model disruption: decoding the masterminds of Google and Amazon How does Google monetize Android? How do Google’s 60+ services fit into the ambitions of the most successful advertising network? Want to register? Don’t forget to use the “VisionMobile” code for a 15% discount – register here: www.mobicamp.ch/registration/
- Infographic – Developer Economics Q3 2013 – State of the Developer Nation
As we’re about to launch the latest Developer Economics survey [UPDATE: we’ve launched the new survey – you can take it here!], we’d like to present you with an infographic with some key stats and figures from the latest, Q3 project, to whet your appetite. This infographic holds just a sample of the dozens of insights from the Developer Economics Q3 2013 report ([vm_form_download link_text=’full report available for free download’ product_id=’4062′]), tracking the state of mobile ecosystems, developer mindshare, monetisation trends, revenue models and developer tools. Insights from this infographic: – Android and iOS lead in terms of mindshare, HTML5 comes third: 71% of mobile developers use Android, 57% use iOS, 52% use HTML5 – Most developers go straight to the browser: The largest share (38%) of HTML5 developers develop mobile websites with another 23% developing mobile apps – There are more iOS developers also using Android than vice-versa: 69% of iOS developers use Android, but just 40% of Android developers use iOS as their second choice, just ahead of HTML5 mobile (29%) – iOS leads in average monthly revenues – but Android is closing the gap: At $5,200 per developer per month on average, iOS continues to be the most revenue-generating platform for developers, ahead of Android by a margin of 10% – The global app economy was worth $ 53Bn in 2012, and expected to rise to $ 68Bn in 2013: The mobile segment corresponds to 12.6% of the global developer population. In other words, 1 in 8 software developers is involved in mobile development in 2013 – Creativity (53%) and the fun of building an app (40%) are the top motivators for developers Can’t wait for more Developer Economics? Our new survey is just around the bend [UPADTE: new survey is live]- stay tuned and take the survey (if you’re a developer), or help spread the word (if you’re not)! For the moment, enjoy this great, new infographic! #ios #mobiledeveloper #Android #windowsphone #Blackberry
- How to win in mobile without making your own OS
The battle for app ecosystems is over – iOS and Android have won. However, this is not the end of the war for mobile users. VisionMobile’s Senior Business Analyst Stijn Schuermans and Strategy Director Michael Vakulenko discuss how leading ecosystem players like Amazon and Facebook are competing for users without building operating systems. The mobile industry is buzzing with new mobile operating system initiatives. Microsoft is betting big on Windows Phone. Intel and Samsung are cooperating on Tizen. Telefonica and Mozilla are leading the Firefox OS effort. The Jolla team (ex-Meego) is touting Sailfish OS. Ubuntu is extending its popular Linux distribution from desktop to mobile. Hundreds of crazy-smart engineers around the world are losing sleep as we speak to create the next big OS. As it happens, operating system technology no longer matters that much in mobile. Today, the smartphone competition is about ecosystems that connect app developers and users. OS technology alone cannot help you to win this battle. Operating systems are needed but by themselves they are a low-value component of ecosystems. Apart from the OS, the ecosystem value stack contains the app platform, taking care of the monetization, distribution and retailing of apps, as well as a tools ecosystem of 3rd party vendors (from analytics and push notifications to ad networks and cross-promotion networks). All of those things together create the value proposition to both users and developers on which ecosystems compete. iOS and Android are the only ecosystem contenders who have a strong presence across this entire value stack. As such, their lead is firmly established. [tweetable]Android and iOS have won the app ecosystem war[/tweetable]. Challengers like Blackberry 10 and Windows Phone have spent much energy in creating the next generation of their respective operating systems. Yet both are failing to make big headway despite all the resources they have committed. So how can you compete in the face of this duopoly? Does this mean that Apple and Google are unassailable and will gobble up all the value in mobile? Of course not. There is another way to add value for mobile users, and already some companies are leading the way. Amazon, for example, has borrowed Android OS technology – a commodity. It has then leveraged Amazon’s existing user base (215 million active users with credit cards on file) to build layers on top of the OS that matter to Amazon. In the process, they’ve created a valuable new source of revenue for Android developers. Likewise, Facebook didn’t entertain the rumour mongers’ call for a ‘Facebook phone’. Instead, they are building a meta-platform on top of existing mobile platforms. The acquisition of back-end service companies Parse and Spaceport.io earlier this year show that Facebook is adding value to developers with tools. Facebook App Center helps users find great apps, but it’s not an operating system. There is a clear lesson in this for any company that wants to play big in mobile. Don’t fight a battle that’s already decided; don’t reinvent the wheel in order to compete head-on. [tweetable]To win, leverage ecosystems instead of competing with them[/tweetable]. To win, focus on the parts of the value stack that matter most for winning users. Like Facebook, who is adding value by improving app discovery. Like Amazon, who is improving app distribution and monetization. Like Adobe, who is adding value by improving cross-platform app development. We discuss these topics and many more in detail in our Mobile Innovation Economics workshops, in which we reveal the hidden mechanics of ecosystem business models and the new basis of competition in mobile. With this perspective, we can help you launch, grow, and defend your business in a world of mobile ecosystems and cross-industry competitive arenas. Sign up now to the next workshop to discover opportunities that others miss. #workshop #ios #amazon #telcoeconomics #ecosystem #facebook #Android
- Are you safe from digital disruption?
Mobile business models are disrupting just about every industry. Mobile carriers felt pretty comfortable, but while they were working on next-generation unified communication suites, companies like WhatsApp, KakaoTalk, Line and WeChat bypassed them at full speed, making their investments irrelevant. In a very short time, those messaging apps amassed hundreds of millions of users each and are now eating away substantial chunks of SMS revenues. At the other side of the mobile telephony industry, leading incumbents like Blackberry, Nokia, Motorola or Microsoft got the rug swept from under them by two unlikely newcomers: a computer vendor (Apple) and an online advertising company (Google). How about you? Is your business safe from digital disruption? (Hint: the answer is probably no.) What makes mobile so powerful – powerful enough to up-end decades-old, firmly established industries – is more than technology. The challengers use a new approach to business models to create profitable growth. Apple created a new mobile computing market by connecting app developers with smartphone users. Google opened up the smartphone market for a large number of participants and changed the basis of competition for handset makers. Amazon’s Kindle and Xiaomi turned the device maker business model on its head entirely, making hardware a distribution channel instead of a profit center. VisionMobile research has “cracked the code” underpinning the strategies and business models of the world’s most successful technology companies. Today, VisionMobile helps its clients re-apply the lessons learned from the telecoms shake-up to other industries that are shifting as a result of rapid mobile adoption. On November 14 and 15, we’re holding an Mobile Innovation Economics workshop in London, where you too can discover how to launch, grow, and defend businesses in a world of mobile ecosystems and cross-industry competitive arenas. [UPDATE: Registrations for this workshop have been closed.] In the workshop, we will discuss what we can learn from the success of leading companies such as Apple, Google, Amazon and Facebook that leverage ecosystems to create sustainable competitive advantage. We will show how can you use these patterns to compete and win in your rapidly changing market. We’ll touch on topics like how you can use developers to off-load risk and uncover value, and which ingredients technologies like HTML5, WebRTC or M2M are missing in order to grow into full-blown platforms. After this workshop, participants will… Understand the business models and the key motivations of the leading ecosystem players Understand the competitive landscape and success patterns of ecosystem competition Have a common language of innovation that you can use in your ongoing strategy discussions See how to prepare your organisation to compete in the ecosystem era Register now to learn from the experts and see opportunities that others miss. #iot #strategy #webofthings #workshop
- Launching OpenMIE Workshop
Are you based in London? Join our first-of-its-kind workshop on ecosystem business models (November 14-15) – register now and get a First-Mover ticket (30% off). This 2-day workshop is designed to help you: – understand the rules of the game of ecosystems – understand the business model patterns of leading companies like Google, Apple, Amazon and Facebook – use these patterns to compete and win in your rapidly changing market – be part of the cutting edge discussion on the future of digital business models Get in touch with us if you want more info.
- [Report] The EU App Economy: 530,000 jobs and rising
The rise of app ecosystems has put the US in the front seat of the mobile industry, a place once held by Europe with its strong pedigree in mobile technology. However, Europe continues to be a major force in mobile app ecosystems, with its contribution to the global app economy being second only to the US. With competition from high-growth markets rising, Europe needs to become a global hub for mobile startups in order to maintain this position. The economic crisis that has plagued Europe for the past few years, has had and continues to have a major impact on the labour market, particularly in the South. Unemployment rates in Southern Europe exceed 25% with youth unemployment surpassing 50%. Yet, the app economy has been expanding rapidly; as indicated in our latest report, the European App Economy 2014 commissioned by ACT4apps and co-authored with Plum Consulting, Europe is a major force in the global app ecosystem and is directly responsible for over 500,000 jobs in the EU28 region. The report was hailed as a “wake-up call” for the EU by European Commission vice president Neelie Kroes, who is responsible for the EU digital agenda. Europe responsible for over a quarter of the app economy While the EU economy has been under pressure since 2008, the EU app economy has been growing exponentially over the same period. We estimate that global revenues from the app economy reached $56B in 2012 with over a quarter of these revenues being generated in Europe. We estimate that around 530 thousand jobs that are directly related to the app economy (e.g. in development) have been created in EU28 countries alone while thousands more jobs are being created in adjacent industry sectors such as healthcare, education and finance as a result of mobile apps. Currently, the majority of jobs within the direct app economy are technical jobs (e.g. developers and engineers); however, as the EU app economy matures and startups grow, they add dedicated roles in sales, marketing, customer relations, finance and HR. Verticals are also embracing app ecosystems, which are now at the core of their digital strategies. More than 150,000 people in EU28 are contributing to the app economy as a side project or as a hobby, exploring future opportunities in this space. Several of the existing success stories have started this way, with developers experimenting with new ideas and then developing them to fully-fledged businesses with a positive contribution to GDP and the labour market. Download the report for more info. The wider impact of app ecosystems Apart from the direct financial benefits that apps bring to developers and stakeholders in the app economy, the social and economic benefits associated with apps stretch much further and wider. These include but are not limited to: Productivity gains within enterprises mobilising their assets and workforce Lower friction communication between users and businesses Mobile health services that improve lives and bring healthcare savings Travel services & updates that save time and money Automation and monitoring services at a significantly lower cost to using proprietary software and hardware The list of benefits is limitless. Smartphones and app ecosystems have opened up possibilities and enabled use cases that had not even existed before the first iPhone was launched, driven by increasingly lower barriers to app development. The value of the app economy grows exponentially as more users and services are added to app ecosystems. Driving growth in the EU app economy In our App Economy Forecasts report we estimated that the app economy will be growing at a 28% CAGR between 2012 and 2016. The fastest growth regions are Asia and Latin America where smartphone adoption is still quite low but rising fast. In Europe, smartphone adoption is among the highest globally at around 50%, although there is significant variance between countries, particularly on the East-West axis. Smartphone adoption will continue to create opportunities and generate economic growth in Europe, but there are a number of factors that may affect the growth rate of the European app economy: Capturing market share in the fast-growing regions (Asia & Latin America) Attracting talent and creating the right environment for tech startups to flourish Diffusion of high-speed connectivity such as LTE, enabling new app use cases The European App Economy 2014 report identifies a number of steps that policymakers can take in order to reduce friction points in the app economy: Facilitating access to government data for developers, e.g. mapping, meteorological and real time public transport data as well as information on community level services. Enhancing connectivity by making more spectrum available for wireless services. Advancing the European single market in intellectual property and communications. Embracing app-driven innovation across all sectors, e.g. health, education, enterprise, lifestyle. Ensuring a flexible and supportive business environment for startups and entrepreneurs. The app economy knows no boundaries The app economy is, by its nature, international, crossing national and regional barriers. This fact represents both an opportunity and a threat to regional app economies: the barriers to expand globally are low compared to traditional international trade and allow developers and entrepreneurs to reach globally. At the same time however, competition is also global allowing large incumbents to compete with early-stage startups. The ability of a nation or region to compete globally in the app economy, depends on its ability to create a suitable environment for app businesses, with easy access to talent, funding and mentoring opportunities and at the same time adopting policies that minimise regulatory or legal barriers that may come in the way of establishing and growing tech businesses. Europe has established itself as a leading force in app ecosystems, second only to North America. However, the rapid diffusion of smartphone technology and app ecosystems in developing regions across the world, fuelled by low-cost Android phones, suggests that Asia and Latin America will become major consumers of apps in the future. In order to maintain its leading position, Europe will need to capture a significant share of this demand. Comments? Feedback? We’ll be happy to hear from you – and don’t forget to download the report. – Andreas (@pappasandreas) #appeconomy #apps
- 5+1 ways to attract Internet of Things developers
With so much buzz around the Internet of Things, many are wondering what will be the platform on which the IoT ecosystem will be built. Stijn Schuermans reviews several interesting developments in IoT hardware modules that make getting ‘Things’ done a breeze, and adds some question marks with the widespread focus on devices. Five years ago, at the onset of the smartphone revolution, no-one predicted a significant latent demand for apps such as flashlights or “Draw Something”. And who would have thought that a game like Angry Birds could create billions of dollars in value; not just for the publisher, Rovio, but also for Apple as the platform owner? So it is in the Internet of Things (IoT). We don’t know which IoT applications will become successful; indeed, it is fundamentally unpredictable. As we argued in our June report “The M2M Ecosystem Recipe”, trying to deterministically control the innovation process is at best ineffective, at worst futile. (To anyone who’s attempting to map the IoT ecosystem and predict which market segments will be winners: good luck!) [tweet_this content=’When you enable people to experiment, they will always find ways to create value’ url=’http://bit.ly/19Xujex’]Luckily, the app economy clearly showed that when you enable people to experiment, they will find ways to create value, often in unexpected places. Paraphrasing Amazon’s Jeff Bezos: empowering others to pursue their dreams and to boldly experiment creates a diversity of improbable, but often successful ideas. Gatekeepers that insist “that will never work”, even when they are well-meaning experts in their field, ultimately slow down innovation. Developers, in other words, are a crucial ingredient of any IoT ecosystem[/tweet_this] Where will IoT developers come from? Before an Internet of Things platform can reap the benefits of a large developer community, however, it first needs to convince them that the platform is worth their time and effort. After all, every platform is ultimately competing for the attention and mindshare of developers. As it happens, lots of exciting technology is being built that enables developers to experiment faster New hardware and operating systems are allowing developers to dramatically cut the costs of bringing IoT products to market. These modules are low-cost, easy to master and allow for quick iterations in the market, even if they are not entirely optimized for large-scale production. This is exactly what’s needed for developers to uncover those killer apps. The first priority is figuring out which products people value; the hardware can always be redesigned and optimized once an application becomes successful. Let’s explore the prowess of five technologies to reduce barriers for developers and, equally if not more important, appeal to their sense of cool The status quo of hardware modules doesn’t look too good in terms of low barriers and coolness. Development modules offered by mobile operators (see e.g. here) or by chipset vendors (mbed, WICED) might be affordable for engineering companies, but certainly aren’t for hobbyists and tinkerers. Mostly, they seem to assume that their users are hardware engineers solving connectivity problems. With all respect for the people solving those difficult technical problems, this is not what’s blocking wide adoption of connected things A bit easier to digest are those modules that appeal to computer programmers. Windows Embedded and variants of Linux have long been established in the world of connected things, e.g. in network security cameras. They are now joined by more accessible components like the Raspberry Pi (a $35 computer originally intended to help kids learn how to program) or the BeagleBone. Raspberry Pi’s and the likes can be great to connect appliances, but they are often bulky and power-hungry, making them a no-no for battery-operated devices The king of low-barrier microcontrollers is without a doubt the Arduino platform (although there are other players in this space as well, like the Electric Imp or the Spark). It is affordable, real-time, easy enough for hobbyists, powerful enough to power satellites, extendible with so-called shields and it exists in literally hundreds of sizes and shapes, due to its open license But why stop there? The latest generation of development modules differentiate themselves on lowering the barriers even further. Espruino is a significantly lower cost Arduino that uses Javascript as its control language, cutting the need for compilation, simplifying the tool chain and lowering the learning curve for developers coming from the software world. The Tessel module leverages the popular node.js framework, with lots of existing reusable modules for interacting over the web and processing streams of data. Will web developers form the basis of the IoT developer community? If familiarity with the development environment can lower barriers for adoption, then what about Android? Can the largest smartphone platform leverage its app developer base to gain the IoT market? While Android certainly solves a lot of the hardware and connectivity headaches that a stock Linux might not, its main power lies in user interface technologies. These are much less relevant in IoT devices and might make the operating system too bloated for many devices. However, its open license might make it appealing not to application developers, but to hardware makers. Android’s popularity means that a lot of hardware components already have Android drivers available for them. This makes getting Android up and running on some new bit of hardware relatively cheap and easy. Let’s not write it off just yet, in particular for more complex IoT devices. Closing thoughts – maybe the device doesn’t matter? Those who want to enter the IoT market, software developers and electronics enthusiasts alike, certainly have a lot more choice of technologies than they did even a few years ago. Cheaper and simpler early-stage devices are surely crucial to enable the “perfect storm” of the Internet of Things. To play with IoT applications, you might not even be a developer anymore. The flurry of user-level IoT platforms is testimony to this: Thinking Things, Makey Makey, ATOMS, Ubi and Twine are just some of the non-techie IoT building blocks that come to mind. Is this a sixth entry-level way to attract IoT solution makers? [tweet_this content=’Connecting things will be about the connections, not about the things’ url=’http://bit.ly/16xASoh’]In the end, IoT devices differ from smartphones in a crucial aspect. They are not the main interface to the human that uses them. Much more than the hardware technology, the value in the Internet of Things will be created by combining and presenting the data that these devices generate. “Connecting things” will be about the connections, not about the things[/tweet_this] – Stijn (@stijnschuermans) #iot #m2m #mobiledevelopers
- [Report] Enterprise App Developer Atlas
Presenting our latest report, the Enterpise App Developer Atlas. This is a map of the developer journey, featuring 481 developer tools across 27 tool sectors. The enterprise app developer’s journey is a complex endeavour that must balance corporate security, legacy integration, custom cross platform coding, and emerging API Program business models. This Atlas is the ultimate guide for enterprise app developers who need to mobilise corporate assets across multiple platforms, deploy, test and market their app. The Enterprise App Developer Atlas helps developers make the right tool choices in order to reduce costs, increase revenues and capture new markets. The market is split into six distinct stages: integrate, develop, deploy, measure, market & monetise. The image below presents a selection of the top-ranking tools for each market sector. For the full listings, [purchase_link id=”4190″ text=”download the full pdf” style=”link”]. To get a full size poster of this report mailed to you, courtesy of Intel, visit this page #amazon #developertools #phonegap #enterpiseapp #appcelerator #developer #parse
- Microsoft + Nokia: the marriage of two broken business models
Microsoft’s acquisition of Nokia’s Devices division is the new beginning for both Microsoft and Nokia. But how does it make sense when both Nokia’s legacy OEM and Microsoft’s mobile software licensing business models are broken? VisionMobile Strategy Director Michael Vakulenko takes a long-term perspective of the acquisition through a business model lens. Most of the analysis on the Microsoft acquisition of Nokia comments on the reasons for the acquisition, whether it’s a good or a bad strategy or attempts to predict how Microsoft products will evolve. The key question however is what is the likely future for the new Microsoft? Looking at the business models in each case helped us accurately predict as early as 2009 the duopoly of Apple and Google, the demise of Palm, the outcome of HP’s foray into mobile with WebOS, BlackBerry’s meltdown and the failure of Nokia’s gamble on Windows Phone – years before the story unraveled. In the analysis from 2 years ago I argued that the [tweetable]paramount challenge for Microsoft and Nokia is the broken business model, not the product features[/tweetable], user interface or integration of software and hardware. This analysis is 100% relevant today and the acquisition of Nokia does not change the fact that the business models of the two companies are broken. [tweetable]A business model describes how a company creates, delivers and captures value[/tweetable]. People tend to focus on the “capture” part, but in reality “create” and “deliver” aspects are much more important. For the purpose of this post I will use business model framework proposed by Mark W. Johnson, Clayton M. Christensen, and Henning Kagermann in 2008. We have extended this framework for the purposes of our research, but I’ll keep the extensions out for the sake of simplicity. At the very basic level, a business model consists of four interlocking elements that, taken together, create, deliver and capture value: Customer value proposition – Value is created by helping customers get an important job done. Profit formula – The blueprint that defines how the company creates value for itself, while providing value to the customer. Key resources – Assets such as people, technology, products, facilities, equipment, channels, and brand required to deliver the value proposition to the targeted customer. Key processes – Operational and managerial processes that allow them to deliver value in a way they can successfully repeat and increase in scale. The key point to understand about the framework is that [tweetable]the power of a business model lies in the complex interdependencies of its parts[/tweetable], where the four elements reinforce each other. Major changes to any of these four elements affect the others and the whole. Steve Ballmer, however, prefers to take the rather limiting, product-centric view on Microsoft’s business model: “I think the right way to think about this is – or the way we think about it is kind of an integrated business model. There’s the device, the operating system, the back-end consumer services, and the extensibility of those – of that offering into enterprise services. And across that entire range, from hardware to, quote, operating system, because in the PC world we participate through our operating system royalty as opposed to through the direct hardware economics like we participate with Xbox. You know, when we bought Skype we were quite clear that a lot of the economic value from Skype would be from Skype and Lync connection and the ability to move people between the consumer and enterprise world and monetize in the enterprise.” There is not a hint at the customer value proposition, just blind hope that somehow recombining different pieces of technology will do the magic. [tweetable]It’s crystal clear that all four elements of Microsoft’s business model are challenged by the transition to mobile computing.[/tweetable] Let’s take a look at the four elements of Microsoft’s business model Customer value proposition of Windows, Office and Server product lines is becoming less and less relevant in helping customers get an important new jobs done. No need to expand – A lot was written in the last year about how mobile ecosystem disrupted PC. Even the very definition of the customer is changing for Microsoft. Microsoft business model emerged in the era when computing was driven by enterprise and the company is still making most of its money by selling Windows licenses to PC OEM and Office and Server software licenses to enterprises. Contrary to personal computing, mobile computing market is driven by consumers and the value is created in a very different way, more on consumerisation shift by Marc Andreessen here. While today’s leaders are focused on the customer, slide 22 of Microsoft’s Nokia presentation is worth a thousand words in exposing the company’s idea of “value creation”. Compare that with Apple’s Jony Ive idea of how to create value: “We are really pleased with our revenues but our goal isn’t to make money. It sounds a little flippant, but it’s the truth. Our goal and what makes us excited is to make great products. If we are successful people will like them and if we are operationally competent, we will make money.” The profit formula for software companies has changed dramatically in the last decade. Instead of the software licensing model that brought Microsoft to prominence, today software is increasingly monetised indirectly. Such indirect monetisation takes multiple forms: Devices, ads, content, services, e-commerce, virtual goods and data. Microsoft tried many of these avenues, but failed to create a profitable businesses out of such attempts as Bing, Azure, Live, Xbox and Zune. Resources like technology, products, channels and brand, which are all the cornerstones of Microsoft’s dominant position in the personal computing market, did not help the company take the leading position in mobile computing. It’s too late for Microsoft to hope for a meaningful position in mobile computing. It’s over. Android and iOS have won. Network effects inherent to the ecosystems business models of the leaders are making direct competition impossible. Processes that form much of the company DNA are shaped by and are optimised to scale Microsoft key business – Selling software licenses to PC OEM and enterprises. Besides, Microsoft infamous “stack ranking” system created internal culture of that motivated brown-nosing and sabotage over collaboration (more here). While it worked for milking the existing market, it for sure won’t help the company reinvent itself. The acquisition of Nokia Devices by Microsoft can bring the company some new resources and processes, but it brings nothing in terms of a value proposition or a profit formula. [tweetable]Nokia’s Devices business model is as broken as Microsoft’s[/tweetable]. In other words, Nokia won’t help Microsoft to get out of its business model dire straits. There are [tweetable]two scenarios for Microsoft: A slow, Dell-style demise or an IBM-style business model reinvention[/tweetable]. The first scenario is the likely scenario as long as Microsoft focuses on direct competition with leading ecosystems. To be successful Microsoft would need to find a new business model that will challenge and render obsolete ecosystem business models of Apple, Google, Amazon and the likes. A very risky undertaking to say the least (more on ecosystem business models in our Mobile Innovation Economics workshops). The second scenario of IBM-style reinvention would require milking the legacy businesses while reinvesting the profits in the discovery of new business models. The recent, massive reorganisation may prove to be a fatal mistake preventing that from happening. Previous divisional structures made much more sense. New businesses need separate organisational space from the legacy operation in order to be able to develop new processes and priorities for their emerging business models. Mobile computing will continue to evolve in the coming years with the emergence of new business models where hardware is not the source of profits but a distribution channel (more in our recent blog post here). Chances are that the new Microsoft together with what’s left of Nokia devices will not be part of this future. – Michael V (@mvakulenko) #businessmodels #microsoft #nokia






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