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  • Will Legacy Smartphone Platforms Keep-up with iPhone and Android?

    [BlackBerry OS, Windows Mobile and Symbian/S60 were designed years ago – the traditional strengths of these software platforms are rapidly becoming liabilities in the fast-paced smartphone market. Guest blogger Michael Vakulenko answers a critical question: are user interface face-lifts, application stores or even going open source enough for the legacy smartphone platforms to stand-up to the challenges posed by iPhone and Android?] The unprecedented success of iPhone changed market requirements almost overnight; today smartphones are all about smooth delivery of digital content, applications and Web 2.0 services. Coming from very different backgrounds, BlackBerry OS, Windows Mobile and Symbian/S60 were designed to achieve very different product objectives, being it a business productivity tool or a unified platform for wide range of high-end phones. Yet these software platforms will require radical improvements to compete with iPhone and Android, and ground-up design for the mobile Internet age. BlackBerry OS is part of an end-to-end mobile messaging solution developed by RIM for the enterprise market. It was designed to integrate with enterprise collaboration systems, provide state-of-the-art security and operate over low-bandwidth 2.5G cellular networks. Windows Mobile evolved as a variant of the Pocket PC operating system, adding a cellular phone to the PDA. Windows Mobile was conceived as a companion product for Microsoft Windows operating systems and Office application suites. Symbian OS together with ‘Series 60′ user interface powers Nokia’s high-end phones. It was designed to provide consistent software platform for very broad range of Nokia phones – From souped-up feature phones like 6120 to multimedia power-phones like N96 and business-oriented phones like E71. As a result, Symbian/S60 is skewed towards phone functions, really being a good mobile phone with multimedia capabilities and supporting downloadable applications. We will return to the legacy platforms later in the discussion, but in general, legacy smartphone platforms do a decent job in their respective “comfort zones”. Nonetheless, when taken out of their natural environment they fall far behind in comparison to iPhone and Android. These modern platforms were designed for new market requirements without constraints of legacy code or backwards compatibility considerations. iPhone and Android While technically very different, iPhone and Android share many common traits. Both are designed as true multi-purpose devices fulfilling a wide spectrum of business and personal use cases. The user interface of these software platforms relies on relatively large touch-screens with gesture-based controls, designed for device personalization, easy discovery, delivery and consumption of content, application and services. Downloadable applications further extend the spectrum of possibilities with the device. iPhone and Android offer software development environments allowing fast and easy creation of wide array of novel applications from turning the device into a musical instrument to location-based collaboration services and augmented reality systems. High-speed 3G networks and Wi-Fi connectivity finally brought Web applications to mobile devices. iPhone and Android are equipped with powerful state-of-the art Web browsers based on the open source WebKit engine. Moreover, iPhone and Android browsers provide constantly improving support for emerging HTML5 standard, which brings capabilities of Web applications even closer to capabilities of applications installed on the device. This includes JavaScript performance improvements, location services and offline capabilities which are critically important on mobile devices. There is wide gap between modern and legacy smartphone platforms in all these areas, calling for radical improvements to the legacy platforms. This gap cannot be closed by just user interface face-lifts, launching application stores or even going open source. Blackberry BlackBerry is recognized for its user interface optimized for email and productivity applications. It, however, showed its limitations on BlackBerry Storm – Not such a successful touchscreen “iPhone killer”. The BlackBerry application environment is based on the J2ME framework with proprietary extensions by RIM. The J2ME framework was originally designed for feature phones and as such restricts access to device capabilities available to applications. Proprietary extensions introduced by RIM to J2ME further deepen fragmentation and lack of compatibility characteristic of the J2ME environment. BlackBerry is a closed platform tightly integrated with BlackBerry Enterprise Server (BES). For example, there are six different methods for an application to open up an Internet connection. Instead of going to the open Internet, most of them end up traversing BES in the enterprise data center. While this approach makes perfect sense for many enterprise use cases, it does not necessary work well for the open Internet. Furthermore, BlackBerry platform utilizes proprietary Web browser, which obviously slows down adoption of latest Web technologies by the BlackBerry platform. Taking the BlackBerry platform out of its natural habitat of corporate messaging stretches capabilities of the architecture. Without significant improvements and openness in application and Web services frameworks, BlackBerry will find it difficult to complete with iPhone and Android outside of its established customer target segment. Windows Mobile Upcoming Windows Mobile 6.5 (Windows Phone by its new moniker) promises much-needed user interface improvements and a better Web browser. Unfortunately, the new version of Windows Mobile is still based on the same outdated version of Windows CE kernel, which was responsible for the lack of stability and responsiveness plaguing previous versions of the platform. Windows CE 5 limits applications to 32MB of memory per application and is restricted to 32 total processes in the system. The Windows Mobile application environment is based on WIN32 and .NET Compact programming interfaces. While well understood and supported by software developers, these programming interfaces represent scaled-down versions of interfaces designed for Windows on PC. This environment is too complex and outdated compared to modern programming and mobile application paradigms. All in all, Windows Mobile 6.5 appears to be an incremental stopgap solution. Presumably, the next major Windows Mobile version will leverage know-how gained by Microsoft with the acquisition of Danger, and provide long-term response from Microsoft to smartphone challenges. The big question is when will it come to the market? Symbian/S60 Nokia’s Symbian/S60 user interface is infamous for its complexity and is optimized for making voice calls. It can greatly benefit from basic usability enhancements in practically everything else. For example, there is absolutely no reason why placing an application shortcut on the home screen requires going through nine (!) menu layers, or setting a meeting date cannot be done through a calendar widget. (disclaimer: I own Nokia E71). Symbian/S60 offers multiple choices for application developers: Native Symbian code, J2ME, Flash Lite, Web Runtime and even Python scripting. None of these choices is great by itself – each has its own limitations and compatibility issues. Native programming has a steep learning curve and unnecessary complex signing procedures, while J2ME and the Web Runtime are too limited for modern applications. Whilst the S60 Web browser is also based on WebKit engine, it is slow and lacks HTML5 capabilities supported by iPhone and Android. Moreover, Nokia’s decision to open Symbian/S60 source has stalled development of the platform. It will be very difficult for Nokia and its partners to make major improvements to the platform in parallel to moving the platform to an open source model. Summary iPhone and Android set new standards and, at least in the medium term, will continue to lead the way in all major areas of smartphone software. There are no quick fixes for legacy platforms and it will take considerable time and massive R&D resources for RIM, Microsoft and Nokia to break from limitations of their product architectures and legacy code. It will be great to continue this discussion on the future of the smartphone software platforms in the blog comments. Your feedback is much appreciated. – Michael [Michael Vakulenko has been working in the mobile industry for over 15 years starting his career in wireless in Qualcomm. Throughout his career he gained broad experience in many aspects of mobile technologies including handset software, mobile services, network infrastructure and wireless system engineering. Today Michael consults and provides expert training to established and start-up companies, and can be reached at michaelv [/at/] WaveCompass.com ] #nokia #smartphone #symbian #windowsmobile #Android #Blackberry #iphone #michaelvakulenko

  • Open is the New Closed

    [Android, Symbian, LiMo, Qt, WebKit… all open source projects, but how really open are they? Research Director Andreas Constantinou explains the differences between open source licenses and governance models and why governance is so misunderstood yet important in assessing true openness] Openness is a much-misunderstood word; a kind of good-will moniker to which people attach an impressive variety of definitions; open source code, open standards, open handsets, openness as in transparency, shared roadmaps, open APIs, open route to market… It’s a very forgiving term as far as definitions go. One of the industry’s favourite facets of openness is of course open source. For the past three years we ‘ve researching open source here at VisionMobile, partly because of our training course, and partly out of a drive to understand what this all means for the industry. Lots of software vendors and consortia have embraced open source in some form or other; Symbian Foundation, LiMo Foundation, OHA/Android, Nokia Qt, Nokia Maemo, WebKit, GTK, Eclipse IDE, Sun phoneME and Funambol are the main efforts that have hit the limelight. So what is open source ? Open source licensed software carries four basic freedoms; the right to access (source code), modify, distribute and contribute to the software. These freedoms have been embodied in the key licenses – GPL, LGPL, APL, EPL, MPL, BSD and MIT – which are used in the vast majority of open source projects. The licenses in turn determine the rights and obligations that use of the source code carries. Unsurprisingly, strong copyleft licenses (read: GPL) are rarely used in mobile products, due to the OEM concerns for downstream liabilities. But what’s often missed in open source discussions is how open source licenses tell only half the story. Licenses typically govern control of the source code. But in the mobile industry, source code and products are two very different things. For example; while you can play with Android source code to your heart’s content, are the latest code check-ins publicly visible ? You can peak at Symbian Foundation’s EPL-licensed source code, but who arbitrates what changes go into Symbian? You can buy a LiMo-compliant handset, but as a LiMo member can you expect LiMo handsets to ship with your source code contributions ? You can create your own WebKit-based browser, but why is it so difficult to get your contributions back into the ‘tip of the tree’? It turns out there’s often no ‘official’ answer to these questions, and when there is, the answer is a resounding No. Indeed, there are 10s of questions you could be asking to these ‘open’ projects or products, and none of these is within the bounds of the open source software license; they are in the small print or what’s known as the governance model. We ‘ve long been tracking the who’s who of mobile open source; what’s most interesting is how the popular open source projects (Android, Symbian, LiMo et al) map in terms of the spectrum of licenses and governance models. We ‘ve done that as part of our training course, and you can peek at the summary in the next chart: The picture that emerges is one where : – open source licenses (the large print that covers source control) are widely used, converged and well understood, while – governance models (the small print that governs product control) are proprietary, diverging and poorly understood Governance models can be simplified to indicate the democracy of influence on an open source product; on one end of the spectrum are autonomous communities where opinion leaders influence the direction of the product (see Linux), while on the other end are single-sponsor communities where the product roadmap is influenced by a single company. In reality, things are much more complicated. There have been many attempts at classifying governance models (most notably the work of West and O’Mahony), but there is really no universal dictionary, no certification body, and an excessive amount of  ‘openness’ marketing hype to help obscure rather than enlighten the mobile industry. Governance models are in effect multi-dimensional; how do you control access to a product, determine influence mechanisms, or manage IP rights? Here’s a few questions you should be asking to assess the openness of a product’s governance model (in particular, think Android, Symbian and LiMo when asking these questions): – Are code check-ins publically accessible (and on a realtime basis) ? – Is the product roadmap publically available (and how far does it stretch) ? – Are any of the above accessible to members only ? Are there any fees or contractual commitments (NDAs, etc) required for members? – Who has access to check-in code (and what is the process for check-ins) ? – What is the arbitration process in case there is a conflict between two contributions to the source code ? – Who has the authority to release code and binaries (and how is the release schedule determined)? – Who gets to decide if a contributed component is optional or mandatory (downstream influence)? – How is the roadmap formed ? What is the process and who has voting rights ? – Are IP rights (patents, copyrights, etc) of contributions maintained or automatically transferred? – Are there any support implications for parties who contribute source code ? – Are there any safe harbour provisions for contributors to the source code ? What this industry needs is not more marketing hype, but more education and clarity on governance models, and a benchmark – an openness index – for determining the true transparency of an open source product, and for pushing the corporate sponsors to play fair. We have been quietly working towards developing an openness index and are keen to hear from companies who want to make this happen. Governance is one of the most understated topics in the ‘open’ mobile industry today, yet one of the most fundamental in the direction where the industry will be taking. Open is the new Closed. For now. – Andreas twitter: @andreascon So, what’s your open source strategy? What does open source mean and how will it impact your business? Sign up for our open source training course, an intense, one-day crash course into mobile open source, offering 360 degree analysis and insights into every facet and who’s who of mobile open source today. Covering: economics – cultural roots – licenses & patents – business models – governance models – community culture – operating systems – application environments – standards fora – plus 10s of case studies and tools to developing an open source strategy.

  • Who will own the screen? an analysis of the Active Idle Screen market 2009-2011

    [The landscape of idle screen (aka home screen) solutions has changed considerably in 2007-2009. How will it look over the next two years? Research Director Andreas Constantinou looks at the trends in the active idle screen market and tries to answer the perennial question: who will own the screen ?] here) as part of our Atlas research; in this post I ‘ll highlight some of the most interesting conclusions. The market of idle screen (aka home screen or phonetop) solutions has grown considerably; in 2002-2006 it was kick-started by active idle screen (AIS) vendors like Abaxia, Cibenix and Celltick and tier-1 operators like Orange; in 2007-2009 it has been capitalised by Apple, HTC, Samsung, LG and increasingly Nokia, Android and Windows Mobile; In 2010-2011 we believe that the idle screen will be elevated into precious real-estate divided across the handset OEM, operator and service providers, led by Nokia. The role of AIS vendors in an evolving market Today active idle screen (AIS) solutions are available from Abaxia, ACCESS, Celltick, Cibenix, Insprit, Nuance, and SurfKitchen. mPortal, PointUI and SPB Software have also built custom AIS solutions. AIS vendors act as the commercial matchmakers across the disparate camps of network operators and mobile handset manufacturers; operators will always be looking to go a step further in differentiating on the most premium real estate on the handset, i.e. beyond what is available out of the box. For example, some AIS vendors are starting to offer post-sales idle screen management that is not yet available by OEMs. Moreover, as global operators manage regional device customisation requirements more centrally, so the need for AIS vendors will increase as the one-stop agent between the operator group and the manufacturers. European Tier-1 operators like Orange, T-Mobile and Vodafone are developing or have already developed 100-200 people internal software development teams, but we don’t see this as denting the demand for AIS solutions much; operator know-how on successfully delivering software solutions across OEMs is still painfully scarse and their learning curve is slow. Naturally, AIS vendors will also have to morph and adapt in response to the times. Revenue models are shifting clearly away from per-unit royalties for all pre-load software (i.e. embedded in ROM before the handset is shipped). Software vendors, including AIS vendors will have to follow suit. As such, the more successful AIS solutions will be those that monetise through per-active-user or per inventory (primarily CPA or time-based) revenue models, which are better aligned with the interests of operators and ad publishers. In order to extract value during the post-sales phase, AIS vendors will have to add value in service delivery, service update, user profiling or targeting; here the fundamental premise holds: you can only extract value where you add value. Moreover, AIS vendors will have to move away from selling platform enablers to offering vertical solutions, managed and hosted on behalf of the operator. Such vertical solutions can be built around innovative applications like ‘signature’ user interactions, intelligent search, service storefronts, phonebook 2.0, inventory analytics, and the idle screen as a ‘feudal system’. I ‘ll next discuss these key applications that we believe will be hitting idle screens from 2009. Key applications: innovation on the idle screen During the last few years we have seen the idle screen function as a launchpad for device functionality, service discovery, advertising and contacts search. Such product features are now becoming commonplace amongst AIS vendor offerings. As technology is becoming less of a differentiating characteristic, we are seeing many new innovative applications surface. Signature interaction paradigms: the increase of handset functionality and applications put unhealthy demands on the idle screen for information compression. How can you cram 100s of features on a screen 2.4 x 4.5 inches? Answer: by innovating with new user interaction paradigms. We have seen user interaction paradigms evolve from soft key, to 4-way navigation, to gesture-based navigation with the Apple iPhone and Palm Pre. Interaction paradigms are particularly important when navigating dense information and this is where we believe there is considerable demand for innovation on the idle screen. Clever interaction paradigms involving sensors (e.g. accelerometer, compass and tilt sensors) will help in two important ways; firstly by adding multiple dimensions to the otherwise 2-dimensional idle screen; and secondly by allowing OEMs and operators to create differentiating and potentially exclusive user interaction paradigms. This will be an area of intense research in the next 5 years. Service storefront: The icon grid is becoming the de facto user interaction paradigm for both smartphones and feature phones. Placed on the idle-screen this icon grid paradigm is ideally suited for discovering and accessing new services; a paradigm lovingly associated with widgets. We believe that the icon grid paradigm will be increasingly used to implement service storefronts, where each operator service is associated with a icon that links to a web or WAP service or even displays service status as part of the same icon. The service store will revolutionise service discovery and delivery – think of the 100s of services today available via USSD, premium SMS and WAP that can tomorrow be exposed as icons or widgets. It will also allow service updates to be reflected on the service store much like the number of unread messages shows up on a Facebook iPhone icon; this should allow service usage to be extended way beyond the famous honeymoon period. Intelligent search: The idle screen is the starting point for all user journeys; it is therefore natural for the idle screen to provide shortcuts into functionality that is used most frequently, such as search – whether it is for contacts, voicemail summaries, free minutes remaining, where’s-my-nearest, what’s my Facebook status and many more creative search scenarios. We believe that the idle screen is ideally placed to aggregate all such information from third party sources in the internet cloud, the network and the device. Phonebook 2.0: as the starting point of every user journey, the idle-screen is also the pivotal point for placing the phonebook. We therefore see the idle screen merging in phonebook 2.0 functionality, i.e. integrating not only contacts, but also their location, presence and social networking status. Already, predictive phone book search from the idle screen is becoming commonplace in smartphones such as Nokia E-series and Windows Mobile devices but also feature phones such as Sony Ericsson K, W and C series models. The transition to phonebook 2.0 is the logical next step. Inventory analytics: it is well known that the idle screen is the most valuable real estate for ad inventory. What is less known is that as the starting point for each user task, the idle screen can track the beginning and end of every user journey, whether it is browsing a web site, looking up a contact, making a call or sending a text message. As such, the idle screen is the pivotal point for capturing usage analytics and therefore attaching richer profiling and segmentation information to the inventory. This implies a boost for the CPCs and CPAs on the idle screen,which are already at the highest valuation across the handset. The idle screen as a feudal system: Up until the Middle Ages, the land tenure and political structure in Europe was build around the concept of feuds; pieces of land owned and maintained independently. The idle screen has traditionally been a piece of real-estate that is near-impossible to divide  up for the lack of a standard measurement unit; it is common for handset OEMs and operators to hold months-long disputes on the placement of this service or that Start button on the idle screen. Interestingly, the icon grid paradigm, popularised in the notion of widgets, can be used to divide the real estate of the idle screen into distinct areas owned by different parties (OEMs and operators), much like land is divided up in a feudal system. Such a paradigm is made possible thanks to a new standard unit of measurement – a single icon – for dividing idle screen real-estate. We are seeing idle screen solutions such as Nokia’s Home Screen adopt this approach. More importantly this will lead to innovative revenue models where the idle screen real estate can be leased or sold by impression, length of time or active usage. This will allow handset OEMs to trade ‘land’ for a higher handset wholesale price, for a per-icon/per-month lease or a revenue share off operator services. Who will own the screen? And so we come to the perennial question: who will own the idle screen? Following DoCoMo, SKT, Orange and Vodafone we see all European Tier-1 operators issue RFIs for idle screen solutions, expanding to tier-1 operators in Latin America and the Middle East. These Tier-1 operators will want to leverage their purchasing power to deliver differentiation and accelerated service discovery on the idle screen. Tier-2 and Tier-3 operators will also be opting to customise the idle screen, thanks to variant management (off-the-shelf device customisation) options available by the OEM, starting with Nokia’s S60, Series 40 and Android devices. The big winner at the end of the day will be the user. A clear trend appearing is the move away from operator-centric customisation to user-centric personalisation. The idle screen will be no exception, where we see the widget paradigms favour user personalisation. In the long run, the idle screen, much like the customer’s wallet, will not be owned by any single party, but shared. In this economy, best placed are those who provide the technology platform and commercial brokering for service delivery on the idle screen and leasing of real-estate among multiple parties. What’s more, ownership and leasing will not be just about pre-load deals, but about post-sales management of the idle screen. We argue that, what will be important is owning the in-the-hands experience, not the out-of-the-box experience. It is the post-sales idle screen management where sustainable value and revenue will be coming from. Long term, we envisage that ownership of the idle screen will become as elementary as customer ownership; as ubiquitous as handset branding; and as important a monetisation tool as handset accessories. Comments welcome as always. – Andreas Bright thinker looking for bright readers? Join us at the VisionMobile blog, the stage for mobile industry thinkers.

  • Feature phones and the RTOS – the ignored 85% of the market

    [Is mobile technology all about Android, Apple and Symbian? Guest blogger Ben Hookway explains why the other 85% of the market is far more important and dishes out the facts to prove why the death of feature phones and the RTOS has been greatly exaggerated] Nobody seems to write about feature phones these days. The subject is not very sexy, not very well understood, and the people who contribute products and services to the building of feature phones tend to keep a low profile. The same applies to RTOSes (real-time operating systems) which power most feature phones. On the contrary, the mainstream tech publications breathlessly talk about open OS like Android, Symbian, Apple and WebOS and the smartphones that they power. I work in business development for Mentor Graphics, maker of the Nucleus RTOS which makes it into 100’s of millions of phones per year. I’ve spent the last 6 years (incl. as CEO of NextDevice, now Mentor) immersed in the business of mass market phones at all levels of the software stack. Real-time operating systems have low processing and footprint characteristics which make them ideal for powering baseband chips. As a result, RTOSes were for along time the only operating system found on phones and quickly became a key part of the mobile phone technology stack. The key RTOSes today are Mentor Graphics’ Nucleus and ENEA’s OSE, followed by WindRiver’s VxWorks. Feature phones though are obviously a very large and very important segment of the mobile handset space and reports the death of the RTOS have been greatly exaggerated. Most publicity is around the open OS space at the moment, which tends to eclipse the fact that feature phones and basic phones are the major volume players in this industry. Around 200m smartphones were shipped in 2008 which leaves nearly 1 billion feature or voice phones. Nucleus and OSE are each installed in circa 1.5 billion phones, or circa 32-34% of the devices sold. (see VisionMobile’s 100 million club). So how did these feature phone software platforms come to be? Some important facts on the history of feature phones and RTOSes: – OEM legacy. Feature phones from the big 5 handset OEMs are usually powered by in-house application frameworks which have been developed over 5-10 of years (and over a decade in some cases). They originally ran on the baseband chip of the mobile phone and therefore are designed to run on the real-time operating system (RTOS) which baseband chips run. – Feature creep. As available processing power on baseband processors increased, the sophistication of the feature phone platforms increased with them. The internal platforms gave birth to additional, more sophisticated features to take advantage of the increased resources. – The leap to application processors. Today, mid to high end feature phones run separate application processors in order to enable advanced multimedia capability, touchscreens, and so on. We now have feature phones adopting the same chip architecture as smartphones, and this explains why many application processor vendors are keen to have RTOS support on chips previously designated as only supporting high end OSes. The internal feature phone platforms the manufacturers use were designed to run on RTOSes, and therefore you need an RTOS to run on application processor chips so you can run your feature phone platform. Clear? Indeed, the RTOS based feature phone is far from dead and far from basic. Just consider one of the best selling phones in the UK in 2008 – the Samsung Tocco. Feature phone, touchscreen, advanced multimedia and good pricing and marketing made it a wild success. Indeed there are more and more touchscreen feature phones coming out. The Samsung Jet is a great case in point. It runs an 800MHz processor but is based on a Samsung proprietary OS. You can also look at the LG Voyager, Neon, Dare, Vu, and the Samsung Behold, and Instinct as top selling feature phones: they are all advanced touchscreen phones powered by OEMs’ in-house RTOS platforms. These Samsung and LG phones make up 5 out of 10 top-selling touchscreen  devices in the US, according to a Nielsen survey. As it turns out, manufacturers are not using open OSes, but RTOS platforms for their best-selling high-end devices. The death of the feature phone has been greatly exaggerated indeed. So what is going to keep the RTOS and feature phone important? Why is Android or Symbian not going to overwhelm the market as many analysts predict ? 1. Predictability. OEMs know these platforms inside and out. As a manufacturer, predictable model refresh rate is key. If you are releasing 100 models a year (as some OEMs do) you need to be very, very sure that you are going to hit release dates, otherwise your marketing and financial model breaks down. Internal feature phone platforms are not the greatest software platforms available, but they are far from poor, and crucially they are very, very well known by the internal device development teams building the phones. 2. Cost. RTOSes need less resources – and result in cheaper phones. A feature phone requires less hardware and resources than a smartphone. The BOM is smaller and low cost is important when your main customer is an operator who subsidises the phone for the consumer. For example, Digitimes reports that the overall production costs, including royalty payments and resources, for smartphones are 3-4 times higher than those for high-end multimedia handsets, while smartphones require 3 times more components (link – subscription required) 3. The ubiquity of the Application Environment. Historically, the weakness of the feature phone has been the inability to have a broad set of application available and good post-sales application download experience. App Stores and open APIs has been a key focus for the industry and the high end OSes (Android, OSX, Symbian). However, with the proliferation of application environments like Java, Flash, Qt and web runtime environments, manufacturers and operators can hope for both a diversity of applications – and a first-class App Store experience, thanks to solutions from Qualcomm Plaza, Comverse, Amdocs, Sun, Everypoint and many others. The hype / shipment paradox There is an obvious inverse ratio between OS hype and shipments; the high end OSes are commanding the lion’s share of media attention but don’t really ship in big volumes, comparatively speaking. The feature phone application frameworks running on RTOSes get almost zero coverage but are the mainstay of the industry. Behind the scenes, the economic drivers for RTOS based feature phones remain strong for the foreseeable future. RTOSes and feature phones may indeed emerge as a platform for true mass adoption of mobile services for consumers. – Ben [editor’s note: see VisionMobile’s side-by-side comparison of 16 operating systems and application environments, incl. ALP, Flash Lite, Montavista, Nokia S60, BREW, Qtopia, UIQ and Windows Mobile. A stark reminder of how radically has the mobile software landscape changed in the last 3 years] Bright thinker looking for bright readers? Join us at the VisionMobile blog, the stage for mobile industry thinkers.

  • Android and the threat of fragmentation

    [2009 might be the year of Android..  Google claims around 20 devices will be in the market by the end of this year. It would give a long-awaited boost to the proliferation of Android, but not necessarily a boost for developers. Guest blogger Gabor Torok looks at what the appearance of Android variants could mean in terms of fragmentation.] HTC Dream aka G1 was the first Android device offered by T-Mobile. It took quite a bit of time for the next Android-based mobile phone, HTC Magic, to appear and be available first in Europe by Vodafone, with Asia and North-America (MyTouch 3G or G2 from T-Mobile) to follow in H2 2009. Oddly enough, the third and last device to date will also be manufactured by HTC: it’s called Hero and unlike the previous two it is not Google-branded and can be purchased unlocked. Even if the number of models powered by this platform is relatively low, it’s worth discussing how developers may be affected by the differences between these variants. There are lots of on-line reviews comparing the two officially available handsets, Dream and Magic – visit HTC’s web site, for example, to see for yourself. The hardware specs of these devices are very similar (though Magic has more memory and no physical keyboard) leaving the software as the main differentiator. The Magic is based on Android v1.5 (codename Cupcake) and includes such features as on-screen keyboard, Home screen widgets, Live folders, video recording, etc. These handy software features are available for owners of older devices, too, such as G1 or the Android Developer Phone 1 (ADP1 in short). Whilst the firmware update must be performed manually in case of ADP1, T-Mobile takes care of upgrading the firmware of existing devices themselves. What does this mean for developers? Android developers haven’t had to worry about differences between platform versions and various handsets thus far. It’s simply because T-Mobile G1 had been left alone for a very long period and it was enough to write applications for that single device only. This has changed with the introduction of Magic and will be complicated further with the other upcoming models. First of all and most importantly, existing applications originally written for the first Android handset will run on new devices without any modifications, i.e. they’re binary forward compatible. At least in theory, since there are signs and reported difficulties indicating that some applications need to be re-built and build environments re-configured for a successful deployment with the new SDK. In any case, Google is trying to keep source compatibility between releases, too, however, one should not expect 100% accuracy in their attempt (see Android 1.5 Version Notes for removed APIs, for example). Obviously, backward compatibility is a different question: special care must be taken in an application to handle the lack of some hardware/software components in an older handset. Thanks to the fact that Magic is from the same manufacturer as Dream (HTC), one should not be surprised about forward compatibility. Nevertheless, the announced 18 new handsets for this year will surely make it more challenging to write such applications that handle the differences in handsets’ characteristics properly. Fortunately, the SDK already provides APIs that enable run-time query of device particulars, so API-wise it should not be a issue for applications to distinguish between different models and act accordingly. Without this support it would be nearly impossible to write a single program and design it to run on multiple models – however, even with this support it will put an extra burden on developers’ shoulders they will have to deal with. It would be great, too, if look-and-feel guidelines were available as well, and not just Google engineers’ guidance on how “your program should look and behave similarly to built-in system applications“. A useful addition to the Android SDK (which contains multiple platforms in one package) is the ability to fine-tune the target platform that one would like to build applications for. Developers can create an Android Virtual Device (or AVD in short), where the most important characteristics of a device can be specified, such as the availability of camera/physical keyboard/etc., screen dimension, choosing the system image emulation runs on, etc. The introduction of AVDs gives developers the freedom of using a single SDK for multi-platform development (read: multiple versions of the same platform, Android). End-users and the impact to UX There’s not too much to mention about the user experience on HTC Dream and Magic – the UX is pretty similar across the devices. Hero is different, though: HTC Sense UI provides a different user experience that is a departure not just from the Android UX, but from HTC devices themselves whatever platform they’re powered by (e.g. Windows Mobile, Android). A logical question arises: can older & non-HTC Android devices be updated with this framework? The answer is NO: due to licensing issues, “Google branded” devices (both G1 and Magic) are not allowed to be upgraded. This will surely result in fragmentation not only in software development, but in user experience, too. Network operators, app stores and firmware updates Both T-Mobile and Vodafone rely on the same central distribution channel, Android Market (AM). Returning the favour, Google-hosted AM takes carriers’ T&Cs into account when determining which applications can be submitted to each ‘market’. For this reason, some applications doing tethering, VoIP, etc. simply cannot be sold on Android Market – hence their developers need to go and find other markets. In other words, fragmentation exists at the distribution-level. As already mentioned, HTC Sense UI is not permitted on Google-branded devices. Consequently, network operators selling “with Google” and non-Google-branded handsets alike must be cautious which firmware can go to which phone so as to satisfy all legal restrictions. In Hero’s case, for example, the update process is two-level: UI layers (i.e. Sense) are updated by HTC, whereas the rest by Google. The situation can get more complicated as the update hierarchy grows in depth. Conclusion If we can believe in rumours, 2009 is the year when a massive number of Android-powered devices will hit the market. Big numbers and diversity, however, will not make it easy to develop for this platform and maintain software updated on existing devices. Fragmentation has inevitably come to Android. Looking forward to your comments, – Gabor [Gabor works as a mobile software engineer and has been in the industry since 2000. You can read more about his thoughts about mobility at mobile-thoughts.blogspot.com] Bright thinker looking for bright readers? Join us at the VisionMobile blog, the stage for mobile industry thinkers.

  • The 100 million club: some surprising facts about mobile software

    [Research Director Andreas Constantinou, discusses the latest update to VisionMobile’s 100 million club, and some surprising facts about the companies that dominate mobile software] In this H2 2008 update we ‘ve identified 26 software products from 21 companies which have shipped on more than 100 million handsets cumulatively as of the end of 2008. We ‘ve had a few important changes in the who’s who of the 100 million club; the introduction of HI Corp’s MascotCapsule 3D, a graphics acceleration software that has shipped in 490 million mobile devices as of the end of 2008, and embedded in Japanese, but also European handsets. Other noteworthy changes are due to the consolidation that is underway in the mobile industry; Nokia completed the acquisition of Symbian in November 2009. Esmertec merged with Purple Labs to form the Myriad Group (with 2 products in the 100 million club; Esmertec’s JBed and the ex-Openwave browser). Nuance acquired Zi Corp (as part of its string of 15+ acquisitions in the last 4 years), making Nuance the only company with 3 products in the 100 million club. (click to go to the download page) Traditionally we have looked at the cumulative shipments of mobile software products (the orange-red bars on the chart) – and the sea of challenges that keep them constrained to a small portion of the one-billion-a-year handset market. In this update we have also compared the 26 products in terms of penetration in the mobile market as part of the devices sold (the blue bars on the chart). What are some of the most popular software products in mobile? Looking at the headlines one might suggest the Symbian operating system, or the Opera Mobile browser. In reality Opera and Symbian/S60 are in only 2% and 6% respectively of the devices sold in 2H08. There’s far more successful companies in terms of penetration of the sales base: – ENEA’s OSE: Founded in 1968, ENEA is a Swedish software & services company which offers network management software, development tools and real time operator systems. The OSE RTOS forms the basis for both radio stacks and application stacks for many handset models from Sony Ericsson, Samsung, Nokia and others. All in all, we estimate that OSE has been embedded in 32% of all handsets shipped in 2H08. – Mentor Graphics’ Nucleus: Founded in 1981, Mentor Graphics is a US-based  hardware and software design solutions. Its Nucleus real-time operating system has powered both radio stacks and applications in billions of mobile handsets – we estimate that Nucleus is embedded in 34% of handsets that shipped in 2H08. The secret behind Nucleus’ success is its revenue model which is based on per project or site fees, rather than per-unit royalties. – Adobe’ Flash Lite is another success story. Flash Lite has been embedded on over 950 million mobile devices as of the end 2008, hitting the 1 billion installed base in 2009. Unfortunately, a large percentage of Flash Lite installations is closed to third party developers, which Adobe is now trying to fix with the Open Screen Project. It’s interesting to note that under OSP, the Flash 10 runtime will be available for zero royalties for product implementations which meet 3 criteria: a) the Flash runtime has to be certified for compliance with Adobe’s test suite, b) the runtime is open to developers and third party content and c) the runtime is updateable over the air, so that the installed base can be continually brought up to the latest version. There are many more notable software products with high penetration within devices sold which often shy the headlines: Myriad Group’s (ex-Openwave) browser (still at 24% of the sales base due to feature phone embeds), Beatnik’s MobileBAE audio codec (21%), BitFlash’s SVG engine (18%), NXP Software LifeVibes audio/video middleware (23% – which recently also broke into the ‘500 million club’), Red Bend’s vRapid Mobile firmware update technology (18%) and Nokia’s Series 40 operating system (19%). Last but certainly not least, Nuance’s (ex-Tegic) T9 predictive text engine is embedded within an impressive 56% of all devices sold. We ‘ve analysed other noteworthy aspects and insights of the 100 million club in previous articles: – Only 26 products have made the 100 million club, a tiny figure compared to the 250-300 companies that license embedded mobile software products – not to mention the circa 30,000 mobile software developers (see analysis in the earlier article mobile software is dead.. long live mobile software). – The emergence of de facto software standards like Flash Lite and WebKit (see our analysis in the earlier article The 100 million club: the bigger picture of mobile software), compared to closed-door standards like the LiMo Foundation (see our critical analysis on Why the LiMo Foundation needs to go back to the drawing board) – The challenges of pre-load mobile software vendors; long sales cycles, deteriorating per-unit royalties and costly product adaptation (as highlighted by Morten Grauballe’s original The inner secrets of the 100 million unit club which provided the inspiration for the launch of VisionMobile’s 100 million club) Comments welcome as always. – Andreas twitter: @andreascon #100millionclub

  • Hardware is the future of mobile software, and vice versa. What Intel’s acquisition of WindRiver r

    [Intel buys embedded software company Wind River with a 40% premium. What is the hidden asset that silicon vendors value beyond standard metrics? Guest blogger Andy V. O’ Lay believes there is no more point in differentiating hardware and software in the mobile arena. The race to SHW has started…] A previous post (Mobile software is dead… long live, mobile software) highlighted the shift of mobile software development to post-load applications, enabled by the sudden proliferation of App Stores. Among the roadblocks in the embedded, pre-load business, two major issues were stressed: – For software vendors, it is difficult to fight commoditisation and the related price-erosion while scaling up shipments. Only those vendors who have some unique IP managed to go down this route. – Beyond the first design-win, deploying software across a variety of platforms and customers is a logistical nightmare. Less than 10% of the 250 mobile software companies we know have made their way to VisionMobile 100 million club charts. Since then tables have turned and the mobile embedded software landscape has been considerably modified. Intel acquired Wind River, one of the champions of mobile software deployment, pioneer alternative business models favouring professional services fees for software integration, customisation, certification and indemnification. The Intel-Wind River transaction is worth considering, not only because Intel agreed to pay a 40% premium over the stock price, neither because of the $884 million price tag (quite a lucky number even outside of China). It is a meaningful acquisition because it values mobile software companies on a totally unusual scale: what if IP was not a software company’s main asset? What Intel has bought and why The press release claims that “the acquisition will deliver to Intel robust software capabilities in embedded systems and mobile devices”. Beyond such obvious statements, we must consider the fact that Wind River is all about delivery. The company brings enviable competence to ‘irrigate’ equipment manufacturers with new technology and more importantly, help with the painful integration process that will transform a collection of best-of-breed modules into a coherent product. This type of competence is fundamental for an ambitious silicon vendor like Intel with PC-centric views on the mobile market. Indeed, it can take years to transform a design-win into a running line at the wafer fab (silicon speak for manufacturing line) and the key to hardware success is software. We are not talking of specific software IP modules like a protocol stack, a midi engine, a browser or a codec. We are talking about system skills, and the capability to support large manufacturers on their own premises with outstanding engineers. We are talking about blurring the line between the system provider own workforce and the one of its customers. We are talking about permeable boundaries between supply and demand. And like Intel, I would argue that mobile software companies are instrumental in making silicon solutions pervasive, because they tick two major check boxes: reference design and support. The hidden asset of mobile software companies Mobile embedded software companies (e.g. Myriad, Access, Aplix, NXP software, Azingo) have a unique understanding of products as a hardware/software system. They understand how silicon can be leveraged, encapsulated and productised to fast-track device delivery. Beyond specific IP, these companies have the capability to build the very first product that will feature a new chipset. This is the reference design check box. A reference design is not a half-baked breadboard; it is a scale 1:1 device, ready to ship. The absence of such capability has drained Texas Instrument, once the mobile silicon leader. Alternatively, true reference design has been instrumental in the success of Qualcomm and Mediatek. Mobile software companies have a structural asset: in order to promote the adoption of their modules, they have deployed local workforces to support each of the big handset OEMs. Their engineers are often working on the same premises as their customers, they eat at the same table, drink the same coffee (or tea) and solve issues together. On a P&L sheet, they call it Professional Services. On the Balance sheet, it should be called customer relationship. This is the support check box. Support is not a way to charge more than just royalties, it is about making sure that the product will actually ship. Support is the last mile, the distribution channel that delivers a facility right into the customer premises. Support is what made Ericsson or ST successful; it is what was valued when NXP was acquired… and this is the rationale for Wind River’s acquisition. What Intel has incidentally bought The power to harm is seldom the main reasons for investing, rather the cherry on the cake. Whether used as dissuasion or tactical weapon, it should not be disregarded. There are a few nasty decisions that the “new” Wind River could be taking, which would seriously impact competing developments. Yet, it would be interesting to understand what is Intel’s competition: Qualcomm? Google? LiMo? Along the same lines, it is interesting to note that although Wind River does not pretend to be an IP company, it has acquired almost accidentally an interesting patent from FSM Labs regarding virtualisation. I wouldn’t think this patent has a wide scope, but in the hands of Intel lawyers, it could scare some people off… and more about virtualisation in a future post. Where does the industry stand today? On the silicon side, we have an interesting situation with 3 big vendors. – Intel has just acquired support capabilities, yet they miss a fully baked reference design. – Qualcomm has a complete reference design, but they lack support capabilities, especially to address European markets. – ST-Ericsson is difficult to read, they should have capabilities both in terms of reference design (from Ericsson) and support capabilities (from ST and NXP). Yet it is unclear whether such capabilities will survive the painful merger exercise. On the software side, with Nokia acquiring Trolltech last year, and now Intel buying Wind River, the number of mobile software companies with a system-wide scope (capability to write/integrate modules at all levels of the software architecture) and Linux capabilities is reducing quickly: Access, Aplix, Myriad, NXP Software… who will be next? The key point here is the hidden assets. Mobile software companies are bought for what they enable, not what they earn. Trolltech allowed the creation of a single application environment on top of Nokia S40, S60, and Maemo where Nokia can base both its Ovi *and* its ‘signature’ apps. Wind River equips Intel with a heavy-duty support channel. Access and Myriad both have an important hidden asset: operator-compliance. Two words that Apple and Google are slowly learning to spell. The future is reunification So Intel, who was already lining up hundreds of software engineers solely dedicated to Moblin (not counting the 5,000+ Moblin community), is now acquiring 1,600 software engineers who will “more tightly align their software expertise to Intel’s platforms”. This is a visionary move. Hardware (HW) and software (SW) guys realising that they need each other to grow. So what does this mean? – HW needs SW to sell. – SW needs HW to scale. – there is no longer HW and SW; there is SHW (read Systemware, pronounce chew, and remember you read it here first). On the mobile racetracks, there is no room for two-seaters. Wintel has lost its initial, Qualcomm never got one… We all are Berliners. – Andy [Flashback. Three years ago. An influential venture capital firm gathers its telecom think tank off-site. During the wine-tasting session (wine-tasting is the venture-capitalist equivalent of engineers coffee machine) somebody asks: what is the only billion dollars mobile software company? Silence. More wine-tasting. No spit. Then comes the answer: Qualcomm. Hardware is also the future of mobile software.] Bright thinker looking for bright readers? Join us at the VisionMobile blog, the stage for mobile industry thinkers.

  • The Amazon Kindle: More revolutionary for the mobile telecoms industry than the iPhone ever was

    [The iPhone has ushered in a new era of user experience on mobile hardware. But the business model Amazon negotiated with Sprint set a precedent that could radically reshape the future of the industry, writes guest blogger Stefan Constantinescu] In Europe people smirked; EDGE only, 2 megapixel camera, no MMS, is this a joke? Contrast that to America, which at the time was still known as the “Land of the Motorola RAZR,” the radical idea of having the full internet in your pocket was new and exciting. Nearly 10 months later, in November 2007, it would be Amazon’s CEO Jeff Bezos that would climb on stage to show off his device: the Amazon Kindle; expensive, single purpose, limited content, by some accounts it was quite difficult to look at as well. Why is it then that the Kindle is more important to the mobile telecommunications industry than the iPhone? The Kindle is the first device to be sold with lifetime cellular connectivity included in the purchase price and therefore it is the first device to carve out a path towards a new business model for operators. Apple had the opportunity to change things. They could have sold the iPhone unlocked from day one and educated the American public about SIM cards and why buying a device from an operator on a two year contract is unwise. They could have launched the iPhone internationally, unlocked, without having to negotiate with operators due to the fact that many people in Europe and Asia are used to paying full price for their device and buying a SIM card + service separately. They could have prevented the large exodus of iPhones that were meant for the American market, but ended up on the international grey market, from ever happening, but they didn’t. Apple launched a revolutionary device and to buy it you had to go through the traditional channels. Amazon’s Kindle however, once you purchase the device and turn it on, it connects to Sprint’s network automatically without any user configuration. Unlike buying a subsidized netbook from an operator today, where you still have to pay a monthly fee, the Kindle is connected for life after you make that initial purchase. Intel has already admitted that the speed-wars are over and now their future will be focused on high volume shipments of their Atom processor, they even licensed their Atom intellectualy property to TSMC; the goal being to connect more and more devices to the internet. With all of these new devices connecting to the network, be it our cars, our refrigerators, our power meters, our televisions, anything and everything, how exactly does one enter their WPA2 security key on a toilet which has a single button, flush? This little convenience, connectivity out of the box, has huge ramifications for the mobile industry if operators choose to play their cards right. We’re entering an era defined by people’s expectations of being able to browse the internet and access their favorite services on most, if not all, of the new devices they purchase. Today operators cry foul when people demand that they turn into dumb pipes. Operators today still believe that innovation occurs at the core of the network, versus the edge. Operators come up with poor reasons, even poorer attempts at new businesses, and some are beginning to adopt defensive tactics such as limiting what can be done on their network in order to protect the business models that have been allowing them to expand for nearly 3 decades. The Kindle was the first step in a new direction. Sprint effectively became a pipe for Amazon’s customers to purchase books and read Wikipedia on an electronic ink display. These new devices that will soon connect to the network, the cars, the televisions, the toilets, can either depend on users being knowledgeable and willing to configure the correct settings for access, or the device manufactures themselves can negotiate with operators beforehand to allow said devices to have connectivity out of the box. According to an interview with Glenn Lurie, President of Emerging Devices for AT&T Mobility, a unit that opened in December 2008, his goal is to “develop relationships in the ecosystems around […] devices and launch those devices wirelessly enabled.” Later he added “you can imagine we’re talking to every OEM on the planet, there are a lot of people that build devices.” I’m going to speculate here and say that this unit, Emerging Devices for AT&T Mobility, was launched as a direct result of the Amazon Kindle. The revenues operators can expect to receive from device manufactures will start small. Roger Entner, SVP, Nielsen’s Head of Research and Insights for Telecom, estimates that Sprint is receiving only $2 per Kindle subscriber per month, but just as data traffic, and in turn data revenue, leapt passed voice on landlines, the same will happen sooner rather than later with mobile operators. The question is: are operators ready to experiment with new business models, billing methods and dealing with new customers that are device makers versus the individual? The modus operandi we’re used to today is operators buying hardware, attempting to create a unique software experience, and then selling the final product to the consumer. In a brave new world why can’t it be the device makers who go to the operator, buy network access in advance, and then sell their devices directly to the consumer? People would not have to buy network access and therefore churn, meaning customers leaving your network to join a competitor’s network, would be reduced. People would not have to care about paying a monthly bill, since it is the device manufacture covering the expense. People would no longer be tied to 1 or 2 year contracts and be stuck with a device they dislike; they would simply use a gadget until they no longer fancy it and buy another. The benefits for the operators are clear. One customer, paying one sum of money, for one month of access, for one device, one customer you have to compete for every 1 to 2 years due to their contract expiring, is a profitable business to be in, but it isn’t forward thinking since the size of that market is limited to the population of a city, state or country. Having device manufactures purchase network access, with the amount of devices a consumer has today and will probably own tomorrow, has the potential to push penetration numbers past 200%, even 300%. Less money will be spent on advertising the operator brand since it becomes irrelevant. Less money will be spent on hiring software engineers to create those unique software experiences on devices. Less risk of ending up with excess stock somewhere in a warehouse because the devices an operator purchased for the Christmas season were not as popular as predicted. The benefits for device manufactures and the consumer are even more clear. A greater number of devices connecting to the network, more services being used, zero headache configuration, unlimited access. Additional revenue can be extracted by charging more for a device to maintain a small margin on the network access or by partnering with service providers to make their service the default option. The Amazon Kindle carved out a new business model, time will tell whether or not it becomes the de facto revenue generator for operators. They are pipes after all, but why is that such a bad thing again? [Stefan Constantinescu is a guest blogger, currently job hunting, a former Services Strategist part of Nokia’s Corporate Strategy Team, and a former blogger with IntoMobile.] Bright thinker looking for bright readers? Join us at the VisionMobile blog, the stage for mobile industry thinkers.

  • Google beats mobile operators at the customer care game

    [Mind the gap! Are mobile operators allowing Google to take over territory in customer (self) care? Guest blogger Wouter Deelman looks at the present situation and what mobile operators can do to regain lost territory.] You might not have noticed, but behind the scenes mobile operators are quickly losing territory in customer (self) care to Google. Operators consider customer ownership one of their primary assets, and make great strides in reinforcing their brand at each and every customer touchpoint, from logos on the handset plastic, to on-device portals, branded retail stores and exclusive handsets. Such marketing moves are very visible and make industry news headlines. Yet, mobile operators don’t seem to be aware that Google is staking out territory in the field of customer self care. Traditionally, customer support was provided by operators through call centers. But with costs of on average 10-15 EUR per phone call (source: Mobile Handset Analyst, November 2007) and decreasing ARPU levels, operators have been reducing call center resources in favour of web based customer self care. But most end-users don’t bother visiting the website of their mobile provider for support, let alone dialing its call center. Finding relevant information on a mobile operator website is is challenge, despite significant investments in staffing, content management systems and good looking website designs. In response, consumers just apply the survival strategy they learned when dealing with a crashing program on their computer: just Google! So what is today’s situation, how are mobile operators faring when it comes to customer (self) care? Qelp conducted a small, simple test for six of the UK’s largest mobile operators. Suppose you’d like to get email working on your Nokia N96. More and more consumers just Google the error message or for example “Nokia N96 email set-up”. The table below summarizes your experience when you are based in the UK: searching the operator’s website versus a search with Google.Option A: Search operator website for “Nokia N96 email setup”Website resultsHelp section resultsO2Generic email instructionsGeneric email instructionsVodafoneCommercial product offers“We couldn’t find any pages etc.”OrangeCommercial product offersGeneric email instructionsT-MobileMostly commercial offersMostly commercial offers3No resultsBlackberry and generic emailVirgin MobileNo resultsNo resultsOption B: Search with Google for “Nokia N96 email setup” + operator name. What are the results on Page 1?O2No results for o2.co.ukVodafoneResult nr. 3, vodafone.co.uk forum: “Go to Nokia.com for internet settings”OrangeNo results for orange.co.ukT-MobileResult nr. 1: product offer for Nokia N96 from t-mobile.co.uk3No results for three.co.ukVirgin MobileNo results for virgin.co.uk The above results speak for themselves. For an end-user seeking help to get a service up and running on his mobile phone the answer is not just a few clicks away. Also the mobile operator seems ‘invisible’ for Google, unless it comes to commercial offers. If one looks somewhat closer at the Google results, result nr. 1 at page 1, lists a site called ‘Know Your Mobile’ with detailed instructions for email setup on a Nokia N96, almost exactly what we are looking for. (however the instructions are still generic and we still need to find the correct settings to access the mobile network). Vodafone and O2 use forums, apparently in an attempt to let customers sort out their issues among themselves, facilitated by a moderator. But, is it good marketing for a mobile operator if a customer is overloaded with the frustrations of other customers while he is trying to hook up his shiny new smartphone to the network? The stats behind the chaos To appreciate why customer service is such a complex issue for mobile operators, it is worth looking at the following stats: – For the first time in mobile history the handset market is shrinking. Yet smartphones, abundant with complex functionality, are still a growing segment which now represents 13.5% of the global market. – A study by Mformation revealed that “Set-up issues prevented 45% of people from upgrading to new, more sophisticated phones” while “61% said phone set-up is as frustrating as changing a bank account.” – The complexity of mobile internet set-up on a new mobile phone is illustrated by this top-10 device management challenges which Qelp put together based on experience with multiple operators. – “Only 20% of a phone’s services and features are used regularly” found a study by WDS Global in September 2008. – Already in 2005 a study by Olista reported that only “2% of end-users would seek assistance from their mobile provider” to get mobile internet working. Recently Google has been rolling out a new search feature called Options, allowing users to filter results more quickly. Our test for the search “Nokia N96 email setup” now shows “Forums”, “Reviews” and “Videos” as filters. These options do not bring us any closer to a meaningful answer for our issue today, but one can expect web shops, forums and blogs to act upon this change and ensure that they rank even higher when applying these filters. Can operators get their act together? Is there anything mobile operators can do to stop Google’s invasion of their territory? Shouldn’t operators have the ambition to help customers get any service up and running at first attempt within 3 minutes? Smartphones represent only 13.5% of the market, what if this number grows to 20 or 30%? How are mobile operators going to stay “in touch” with customers and deal with the growing complexity of their questions? There are still options, but operators will have to get their act together. Here’s a few suggestions: 1. Significantly improve the user experience of their websites. For example, by using better site search and helping visualise complex user instructions. End-users love YouTube, Maps, Streetview, Flickr and  know a how picture tells a thousand words. Operators already use such tools in marketing, so why not in customer self care as well? 2. Ensure that mobile operator websites are discoverable for Google by applying search engine optimization (SEO) techniques. Mobile operator KPN has been optimizing parts of their website for Google indexing. A recent experiment of KPN showed that some 30% of end-users try Google first to get their phone problems sorted out. (disclosure: KPN is a Qelp customer). 3. Be present in social networks, forums, blogs, even on an experimental basis – this would give give operators bonus points with early adopters. See for example how Comcast is using Twitter. 4. Provide on-device, mobile phone based, customer self care. Voice search and device based solutions are becoming available from companies like Nuance (SnapIn), Ydilo/Movidilo as well as Qelp. But also Google is entering the game with voice search for iPhone and of course Android phones. Some of the above would even help operators obtain a first mover advantage rather than remaining in a defensive mode. A mobile operator is in the best position to know the user’s phone number, their device, voice/data usage and their location. Who would be in a better position to address the user’s need for support? – Wouter [Wouter Deelman is founder and CEO of Qelp. Qelp delivers mobile operators on-demand software to help increase revenues per user and reduce call center costs.]

  • The Mechanics Behind the Mobile User Interface

    [What makes up the mobile user experience and what are the mechanics behind it? Research Director Andreas Constantinou introduces several important concepts behind the mechanics of the user experience; the user journey, core vs downloadable apps and the future of power apps] The user experience (UX) has been probably the most talked-about topic in the mobile industry, mostly because we all know that the UX suffers and we all have suggestions of how it can be improved, especially in the post-iPhone era. The (graphical) user interface has been the aspect of the UX which has garnered most attention historically, and countless software vendors have demonstrated solutions to improve the UI, from better text engines to gesture-based widget navigation. However, few have actually suggested what the UI really is or how it works. What are its mechanics, or what makes the UI tick?. Here I ‘ll attempt to do just that. User interface = user-facing applications A fundamental fact is that the user interface is made of a series of software applications; the idle screen, the menu app, the inbox, the camera app, the browser, the music player, a games or other downloaded application, etc. The ‘user journey’ is comprised of navigating in and out of different applications all of which collectively make up our perception of the phone’s UI. The handset OEM integrates the applications horizontally into each other, so that the end result is a seamless flow that hides the application boundaries. The following diagram is a graphical illustration of the user journey in the form of a circle, with selected core apps shown as an example. The diagram illustrates several important properties of the user journey across the UI: – The idle screen forms the beginning and end of each usage ‘trip’ – The idle screen, dialer, menu and sms/inbox applications take up the lion’s share of the user journey. We ‘ve used arc lengths to illustrate the percentage of time each application is active, but it is by no means exact; in fact it is oversimplified in purpose. There are few published studies into the topic of application usage as a proportion of the user journey, with a notable one being Nokia’s 360 programme (see this presentation for example). – The arc length is proportional to the commercial importance of each application; the more an application is used, the more is the ‘usage surface’ and the commercial value of the inventory which it exposes. Among other things, this explains why Google opted for an operating system (Android) and not a browser for mobile phones, since the browser only makes up circa 5% or less of the user journey (see our earlier analysis). Core vs Downloadable applications Another important notion in the mechanics of the user interface is the distinction between core (embedded) and downloadable apps. By core apps we refer to the set of applications which: a) form the vast majority of the user journey and b) are pre-loaded or embedded into the handset ROM at the point of manufacture. Core applications are typically the idle screen, dialer, main menu, settings menu, browser, inbox, calendar, contacts, camera and multimedia player. Downloadable applications are all apps which can be downloaded post-sales, i.e. by the user. There are fundamental differences between core and downloadable apps, which impact the developer audience, commercial relationships, technical integration, accessibility and overal commercial importance of these applications. The next table summarises the fundamental differences between core and downloadable applications.Core applicationsDownloadable applications95% of user journey5% of user journeyIdle screen, dialer, inbox, calendar, contacts, ..Games, utilities, news, business, lifestyle apps,..Embedded at pre-load phaseDownloaded at post-sales phaseInterconnected horizontallyIndependent / not connectedOpen to 2nd parties (OEMs and partners)Open to all 3rd party developersNative appsNative, but also Flash, Java, Python, etc appsDeeply integrated into device APIsLightly integrated into deviceAccessed via 0-2 clicksAccessed through menus, i.e. several clicks There is a lot that can be said about the above attributes, and each one is an article in its own merit. For example, widget-based navigation allows downloadable app usage to take up much more than 5% of the user journey; the limited accessibility of downloadable apps on mass-market phones is what justifies the tiny share of the user journey. Another notable point is that technically all operating systems enforce tight technical boundaries between core and downloadable apps, while Android and WebOS are the new OS generation that is breaking down these technical boundaries. Commercially though, no OEM or operator has yet allowed users to replace core apps with downloadable ones, due to the implied increase in support requirements and related liabilities. Overall, the difference between pre-load and post-sales installation of applications has huge ramifications in terms of technical and commercial route to market and barriers to entry; for example, any one can write an addressbook application on S60, but only the OEM can make this the default addressbook application, or offer access to otherwise ‘hidden’ APIs for integrating the app horizontally into the other core apps. Blurring boundaries and the future of power apps One of the most interesting developments in the mobile handset industry is how the pre-load and post-load boundaries are starting to disappear. For example mobile software management solutions are allowing modular installation and updating of core apps during the post-load phase (see our earlier research report on mobile software management); platforms like BREW MP, Java (on S60), and S60 are featuring modular updating and/or dynamic module loading; Android and WebOS are offering a simplified application environment for core apps open to all 3rd parties; Core apps are increasingly integrated with the network and internet cloud, as is the case with H3G’s INQ1 mobile phone which integrates Facebook, MSN and contacts into the idle screen. Moving forward we see the development of four ‘power apps’ which will deeply integrate into the service cloud, and will also take up an increasing share of the user journey: – the idle screen app: idle screen apps are being productised by handset OEMs (see Nokia’s S60 and S40 latest Home screen product) and consolidate an ever increasing amount of local device info (e.g. contacts) as well as service alerts,  status messages and advertising inventory. – the Phonebook 2.0 app; the addressbook will evolve into offering a people-centric view of the world, with Facebook, MSN, MySpace, Twitter, etc connectivity, but also contact-centric actions (select contact, then click to SMS, call, locate,invite, etc) – see for example Voxmobile’s pioneering work in this field. – the Calendar 2.0 app; the calendar should evolve into offering a timeline view of your schedule, as well as a history of photos, texts, emails sent (ala Nokia Lifeblog), probably combined with events happening in your area, notices of which contacts happen to be in the same city (via Dopplr or Tripit), weather updates, etc. – the Location 2.0 app;. currently location apps are map-based, in other words they offer a 2D map-view of the world around you, with related attractions or utlities which are nearby. We can argue that the location apps of the future will have maps as just one of the many views; event-based views are another interesting concept, which would show you what’s happening around you, alert you to promotions, who’s nearby etc. Ultimately, tomorrow’s mobile applications will offer zillions of alternative mashups of information in the device, network and web; but I would argue that the phonebook, calendar and location apps will form long arcs or cardinal points within the user journey, simply because this is how we humans are used to conceptualise the physical world; by the people, time and space around us. Comments welcome as always. – Andreas twitter: @andreascon

  • Repeat Webinar: An Introduction to Mobile Open Source

    Did you miss our first free webinar on Mobile Open Source in March? We had to turn down lots of attendees, as the 50 places quickly filled up in the first 24 hours leaving many people on our waiting list. We will be repeating this webinar on Tuesday 19th May at 16:00 CET, and our registration form is now open. The webinar is now closed. This 30 minute webinar offers insights on open source economics, who’s who in mobile OS, licenses vs governance models and how to leverage open source in your strategy. This webinar offers a 10,000ft view of mobile open source, including: – How open source maps into the mobile industry – Why does the industry use open source and what are the related business models – The diversity of community cultures and governance models – What are the four roles your company can play in OSS? – When to use open source and when not to – Why open source is a radical change to how you manage software Click here to register for this event. The webinar is now closed. Places are limited to the first 100 registrations and are on a first come, first served basis. This is a ‘teaser’ webinar with selected extracts from our one day deep-dive 360° workshop on everything that is mobile open source, from economics and business models to license best practices, software management guidelines and 20+ case studies of real world lessons from open source use in the mobile industry. –    Vanessa twitter: @visionmobile

  • Mobile widgets: market review and commercial reality

    [Mobile widgets: hype or paradigm shift? Research Director Andreas Constantinou talks about the commercial reality behind widgets and compares and contrasts 8 widget platform solutions to shed more light into this new driver of mobile service adoption]. What’s in a widget? It’s amazing how such small pieces of cute graphics are managing to create such a hype wave in the mobile industry. What widgets lack in size, they gain in terms of market expectations; most European tier-1 operators have deployed or getting in proposals for widget-based solutions, while for handset manufacturers (e.g. N97) widgets are the latest must-have feature to drive up selling price in the footsteps of the iUserExperience. The concept has come a long way; widgets as single-purpose, windowed, mini-applications, were introduced by Apple’s Dashboard, popularised by Yahoo’s Konfabulator and mass-adopted through Microsoft’s Vista. Yet while widgets are nice-to-have on PCs, they are a must-have on mobile; in a sense, mobile is the promised land for widgets,since their properties make them ideally suited for this domain; small screen space, limited memory requirements, quick to download due to small size, visually unobtrusive and condensing a diverse set of complex information onto a compact 4×4 grid. There’s plenty of demand for widget-driven solutions; operator rationale for sourcing widget solutions varies, but generally revolves around three axes: – a tool to increase mobile Internet usage on mass market handsets (like Opera Mini for everything beyond the web) – a customer acquisition tool for attracting customers onto a data plan – a tool to both discover AND deliver operator services So what about technology supply? The hype wave has triggered the launch of a wide range of solution providers. Beyond the mainstream mobile software providers (ACCESS, Opera, Picsel, Sun, SurfKitchen and Yahoo), there are manufacturer-led solutions (Nokia WebRuntime, WidSets and Motorola WebUI) as well as numerous smaller mobile solution vendors (Insprit, FeedHenry, Streamezzo, Ulocate, ViaMobility, Webwag and Zumobi). A fun part of what we do here at VisionMobile is vendor comparative analysis (e.g. see last year’s Mobile App Store analysis). We ‘ve spent quite a bit of time talking to widget solution vendors and comparing and contrasting their commercial attributes. For this analysis, we looked at 8 mobile widget products: Nokia WidSets, Nokia WRT, Opera, Access, Motorola WebUI, Yahoo Blueprint, Sun Java ODP and SurfKitchen Widgets. We selected major solution providers; Nokia with two widget solutions (with WidSets now being merged under Ovi), Opera (a strong performer with Vodafone and T-Mobile deals), Access (one of the earliest to roll out widgets with operators in Japan), Motorola WebUI (great vision, albeit slow to execute), Yahoo (impressively executed Yahoo Go! strategy, now extended to widgets, Sun (Internet and Java centric vision, but well resourced) and finally SurfKitchen (veteran in mobile software and ODPs, and recently extending onto widget deals). We ‘ve summarised our comparative vendor research into the table below. There’s quite a lot of data in this table – so we ‘ve added a PDF version after the click. So are widgets just another iFad ? We would argue that they are not. Widgets are perfectly suited for discovering and delivering the 100s of operator services that so far remain hidden behind WAP menus, premium SMS shortcodes and cryptic USSD instructions. Equally importantly, we believe that widgets will be also instrumental for exposing network services to third party developers (i.e. using widgets to wrap network APIs) and also engaging users in a social discussion around widgets (including service) discovery and sharing. We ‘ve only seen the tip of the widgets iceberg. Comments welcome as always. – Andreas twitter: @andreascon

  • 800+ Companies, 47 Market Sectors, One Atlas

    (see visionmobile.com/maps for the latest Edition of the Mobile Industry Atlas) The whole team are excited (and relieved!) to finally announce the launch of the second edition of our Mobile Industry Atlas. The Atlas has been three months in the making with our team and network of advisors involved in the immense task of filtering and reviewing 800+ leading companies in the industry. This is the first time someone has put so many companies into one map and really distilled the complexity of the mobile industy into clear sense. The Atlas is twice the size of our already successful first version – spanning 47 market sectors with up to 20 companies each – and also includes category definitions. httpv://www.youtube.com/watch?v=Y1HFPsOrSVA You can purchase an A1 wallchart or download a sample of the Atlas here. This latest version showcases 800+ leading companies in 47 market sectors, spanning all major players involved from handset design through retailing including development and delivery of hardware, software, SIM cards, services and content. The Mobile Industry Atlas maps the players involved from the core value chain framed by those who offer services, products and infrastructure to the two centres of gravity: the handset manufacturers and the network operators. Core value chain: the vendors who form the backbone of the handset lifecycle, from industrial design houses to distributors and retailers. Market sectors: Industrial design, user interface design, reference hardware designs, system integrators, ODMs and elec. manufacturing services, handset OEMs, mobile network operators, MVNOs, SIM card OEMs and appl. vendors, distributors, retailers. Handset Manufacturer software, hardware & services: the vendors involved in providing software, hardware, technology (IP) and services to the OEMs during the design and development of the handset. Market sectors: Input technology, plastics and mechanics, silicon, multimedia chipsets, baseband and application processors, operating systems, widget platforms, multimedia middleware, browsers, application environments, UI frameworks, software services. Network Operator infrastructure & services: the vendors involved in providing infrastructure, software and services to network operators. Market sectors: Content network and radio infra, service delivery platforms, mobile device management, content retailing and billing, SMS-MMS gateways and aggregators, call completion, voice messaging and voicemail, mobile commerce and payments, mobile service analytics, traffic and content optimisation, MVNEs, mobile video and music platforms, customer support services. Content and service delivery to Network Operators and Handset Manufacturers: the vendors involved in providing content, services, technology (IP), tools and software to handset manufacturers and network operators for the deployment and delivery of value-added services. Market sectors: Mobile content, games publishers, mobile advertising, mobile search, mobile messaging IM & VoIP, mobile social networking, location based services, email – contacts backup/restore, on-device portal solutions, active idle screen solutions, developer tools, targeting and personalisation. The map also depicts the stage where each core value chain player is involved along the handset lifecycle, from product planning through design, implementation, sale and in-life use. The Atlas is available to order here in A1 glossy wallchart format. Thank you to everyone involved for all their hard work in getting this Atlas produced. – Vanessa twitter: @visionmobile

  • Beware of Android bearing gifts

    [Is Google the great benefactor, or is there a bag of tricks hiding behind Android? Research Director Andreas Constantinou explains how Google may be using commercials to deploy services on Android phones, why Android is not that well designed for the mobile industry and how Google can overcome its challenges] Android was launched in November 2007, breaking new ground with open source in the mobile industry. Single-handedly Android triggered the Nokia S60/Symbian merger and open source roadmap, and pre-empted the openness of the LiMo foundation (Linux-based) initiative. [updated: this post has been featured on the Carnival of the Mobilists! Thanks Tam.] The hype tsunami that has followed Android is well documented in the blogosphere. So are the mis-steps that Google made away from its openness pledge, including working behind closed doors with selected developers and restricting applications from its Android Market. What seems to be still a puzzle is how Google is using Android to further its primary goals; making more money from ad inventory sales. And whether Android is the panacea it’s promised to be;  HTC is only producing devices so far, Arora devices have been delayed indefinitely and many OEMs are promising but not showing any handsets. Google’s bag of tricks If the entire Android software stack is open source and freely available to download, modify and reuse, how does Google deploy its services and ads? Surely, Google is not just a benefactor to the mobile industry, there must be something that it gets back in return to the 300+ man years it has put into the effort already, especially as Google is a publicly traded company. There’s two tricks up Google’s sleeve that we ‘ve been able to deduce based on public info: – Android Market (or any part of the marketplace) is closed source and Google-proprietary. And it’s not just the on-device storefront that Google holds the key to (which is easily replicable), but the whole marketplace, distribution and – more importantly – the developer ecosystem behind it. – The Android source code is not productised. You need (in our estimates) 1+ year of productisation efforts and Google’s help to develop an Android phone. By the way, this is true for any phone; even if Symbian’s source code was open source from inception, it would still take OEMs 3+ years to reach a level where they can produce differentiated phones fast enough. In short, Google’s professional services are much needed by an OEM producing Android phones. In exchange for Android Market and professional services, I would assume that Google can demand a tall order in return; – bundling of Google apps (and thereby exposure to Google’s services) – access to usage analytics for Google phones – and thereby helping Google target ads more finely and increase CPCs and CPMs.. surely a highly controversial topic for which Google ought to be keeping the details close to chest.. Designed for 3rd parties, but not 2nd parties and handset OEMs. Google has released a ton of source code under the APL2 open source license; just have a look for yourself at source.android.com. Android has been designed exceptionally well for 3rd party application developers; the programming paradigm of Intents and Java-SE environment make programming apps a breeze. We tested Android against S60 for developing a PhotoEditor and a Mapping application (with two developers per OS) and the results were crystal-clear: development time and emulator debug time was less than half in the case of Android, compared to S60. However, when designing Android, the Google team had the PC paradigm in mind. And in the mobile industry, it’s not 3rd party developers who create phones. It’s OEMs and their partners (so-called 2nd party developers). And the needs & wants of 2nd party developers are very different to those of 3rd parties. OEMs care not just about speed of app development, but the speed of variant management; i.e. how quickly can you take one Android phone and create a second one that looks very different in a fraction of the time. Android is poorly designed in going from n to n+1 variant. You need to be re-customising the Java code for each app separately, playing with XML templates and inheritance operators alone will not help. In general, variant management is a major thorn for handset manufacturers and no-one has solved this issue completely (mostly because OEMs are extremely risk averse these days). Moreover, the APL2 licensed source code at source.android.com is missing several key components for productising mobile phones: – language packs: Google promised 7 languages for 1Q09, but that’s already passed. You need support for 50+ languages in order to launch a phone globally and Google certainly has a lot of catching up to do in comparison to S40 and S60. – bluetooth drivers: most phones need them – DRM support for content: often required by operators and content providers in Europe. – operator compliance software and certification: one of the main omissions in Android that stalls product delivery into European operators. This is not something that was intentionaly left out, but assumedly comes from the PC-centric mentality at Google HQ. – theming support Google has decided to control the roadmap and the code checkins (even cupcake is a development branch not the productised code); and so each OEM who has to develop operator packs, language packs, etc doesn’t have a straightforward way (or any obligation!) to share the developments with the Android community. In plain English, this calls for reinventing the wheel for each OEM that builds an Android phone. This is a very hard problem to solve and not one that either LiMo or Symbian Foundation have got a solution to yet. Android is a victim of its success To the surprise of most industry observers, the industry (including operators and handset OEMs) have shifted from criticising Android in late 2007 to adopting Android in late 2008. So what does this mean for Google? It means that up to 2008, Google was working with one OEM (HTC) and one operator (T-Mobile). And since 2009 it has to work with nearly 10 OEMs (Motorola, Huawei, Sony Ericsson, Samsung, HTC, Acer, Lenovo, Archos, Garmin, Toshiba) and several operators (O2, Vodafone, T-Mobile China Mobile, ..). You would think that Google’s mighty 20,000+ workforce can easily cope. But the 100-strong Android team that Google acquired isn’t showing signs of scaling to match the demand; at least the roadmap seems to lack the pace of development, let alone innovation that is expected from Google. Overall, Google should seriously struggle to meet demand from OEMs in 2009. I wouldn’t be surprised if we see half a dozen phones launch in 2009. What Android needs most What Android needs most is for the key productisers within the industry to step up and take a leading role in offering an out-of-the-box Android-based stack. Here I ‘m referring to chipset vendors (e.g. Qualcomm, ST-Ericsson) and system integrators (e.g. WindRiver, Teleca) to provide complete stacks including a UI personality framework, operator-compliant packs and test suites, language packs, app store (doesn’t have to be Android Market) and post-sales software management tools. The role of system integrators can also act as a gap-filler for OEMs looking for expertise in Android phone development. I would say Android has a window of opportunity that lasts until end-2009 to win the OEM’s support. In 2010, S60/Symbian is going fully open source under the EPL license, and OEMs (in theory) will be taking more package owner (i.e. product influencer) seats away from Nokia. So unless Android can cater to the needs of the mobile industry (and not just 3rd party developers), OEMs might have a change of heart in 2010, back to S60 as the strategic platform of choice for smartphones, which can’t be so bad after all with 200+ million phones in the market. I hope that Motorola, having banked its future on Android really knows what it’s doing. Comments welcome as always. – Andreas twitter: @andreascon (while on the topic of market insights, make sure to check out our hugely successful Mobile Megatrends 2009 series below.) [slideshare id=1071449&doc=mobilemegatrends2009visionmobilenew-090226011714-phpapp01] #Android

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